Burnout 2: Point of Impact: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
m (more cleanup)
Line 11: Line 11:
}}
}}


'''''Burnout 2: Point of Impact''''' is the sequel to ''Burnout''. The game is created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the [[GameCube]] and was the last Burnout game made for a Nintendo home console.
'''''Burnout 2: Point of Impact''''' is the first sequel to the racing game ''Burnout'', created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the [[GameCube]] and was the last Burnout game made for a Nintendo home console.


== Problems ==
== Problems ==
Line 22: Line 22:
OpenGL video backend fails to render the flame exhaust effect while boosting. Changing to Direct3D fixes the issue. See {{issue|7002}}.
OpenGL video backend fails to render the flame exhaust effect while boosting. Changing to Direct3D fixes the issue. See {{issue|7002}}.


=== Low-Resolution Car Textures ===
=== Low-Resolution Vehicle Textures ===


Certain vehicles in-game can render with low resolution textures. See {{issue|7708}}.
Certain vehicles in-game can render with low resolution textures. See {{issue|7708}}.

Revision as of 09:42, 2 December 2014

Burnout 2: Point of Impact
Burnout 2 - Point of Impact.jpg
Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Series Burnout
Platform(s) GameCube
Release date(s) NA April 9, 2003
EU May 9, 2003
Genre(s) Racing
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Burnout 2: Point of Impact
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Burnout 2: Point of Impact is the first sequel to the racing game Burnout, created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the GameCube and was the last Burnout game made for a Nintendo home console.

Problems

No Music

Music is missing even with LLE. Just downgrade to 3.5-1070 to fix it. This was fixed sometime before 4.0-3514.

Missing Flame Exhaust

OpenGL video backend fails to render the flame exhaust effect while boosting. Changing to Direct3D fixes the issue. See issue 7002.

Low-Resolution Vehicle Textures

Certain vehicles in-game can render with low resolution textures. See issue 7708.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend Direct3D Needed to render flame exhaust effects

Version Compatibility

The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21586 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3940 Windows XP x86 Intel Core 2 Duo E7400 nVidia GeForce 9600GT Buggy sound Dolphin SVN R 3940 - Burnout 2 - GameCube Emulator dTerenciano
r6145 Windows 7 x64 AMD Phenom 9550 nVidia GeForce 7300 GT Perfect
r6519 Windows XP x86 AMD 64 X2 4000+ nVidia GeForce 8500 GT Full playable but no motor car sound
r7480 Linux Ubuntu 10.04 x64 Intel Core 2 Duo E8400 ATI Radeon HD 4850 No engine sound. Small and rare graphic corruption. Grinding sparks invisible and making the game run horribly slow if AA is enabled. Game frequently freezing and crashing. Dark Fread
r7624 Linux Ubuntu 10.04 x64 AMD Phenom II X3 720 nVidia GeForce 8800 GT Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor. keller999
3.5 Linux Fedora 20 x64 AMD Phenom II X6 1090T nVidia GeForce GTX 650 Ti 60+ FPS. works great. fast_rizwaan
4.0-3514 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.83GHz nVidia GeForce GTX 280 Runs nearly perfectly, with full audio support using HLE audio. Does momentary hiccups when the game must load a really busy area but it's so rare and brief that it does not cause problems. MasterV
4.0-4250 Windows 8.1 x64 AMD Athlon X4 750K @ 4.1GHz AMD Radeon HD 7770 GHz Edition 60+ FPS, with only minor occasional dips. This dive-bombs to around 45FPS on tracks with rain effects and all the way to 30FPS on tracks with snow effects.
4.0-4424 Linux Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GTX 650 100% in menus and almost all stages; can have slowdown to 85% in rain. Audio perfect. Replays can slow down to 90% while displaying many wrecked cars at once. Able to beat half the game including bonus stages with no major issue. Only one noticeable flashing texture but that was outside of the actual track, during a wreck. Missing exhaust flames while boosting. Xerxes

Gameplay Videos