Burnout 2: Point of Impact: Difference between revisions
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'''''Burnout 2: Point of Impact''''' is the sequel to ''Burnout'' | '''''Burnout 2: Point of Impact''''' is the first sequel to the racing game ''Burnout'', created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the [[GameCube]] and was the last Burnout game made for a Nintendo home console. | ||
== Problems == | == Problems == | ||
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OpenGL video backend fails to render the flame exhaust effect while boosting. Changing to Direct3D fixes the issue. See {{issue|7002}}. | OpenGL video backend fails to render the flame exhaust effect while boosting. Changing to Direct3D fixes the issue. See {{issue|7002}}. | ||
=== Low-Resolution | === Low-Resolution Vehicle Textures === | ||
Certain vehicles in-game can render with low resolution textures. See {{issue|7708}}. | Certain vehicles in-game can render with low resolution textures. See {{issue|7708}}. |
Revision as of 09:42, 2 December 2014
Burnout 2: Point of Impact | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Acclaim Entertainment |
Series | Burnout |
Platform(s) | GameCube |
Release date(s) | NA April 9, 2003 EU May 9, 2003 |
Genre(s) | Racing |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Burnout 2: Point of Impact is the first sequel to the racing game Burnout, created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the GameCube and was the last Burnout game made for a Nintendo home console.
Problems
No Music
Music is missing even with LLE. Just downgrade to 3.5-1070 to fix it. This was fixed sometime before 4.0-3514.
Missing Flame Exhaust
OpenGL video backend fails to render the flame exhaust effect while boosting. Changing to Direct3D fixes the issue. See issue 7002.
Low-Resolution Vehicle Textures
Certain vehicles in-game can render with low resolution textures. See issue 7708.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D | Needed to render flame exhaust effects |
Version Compatibility
The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r3940 | Windows XP x86 | Intel Core 2 Duo E7400 | nVidia GeForce 9600GT | Buggy sound Dolphin SVN R 3940 - Burnout 2 - GameCube Emulator | dTerenciano |
r6145 | Windows 7 x64 | AMD Phenom 9550 | nVidia GeForce 7300 GT | Perfect | |
r6519 | Windows XP x86 | AMD 64 X2 4000+ | nVidia GeForce 8500 GT | Full playable but no motor car sound | |
r7480 | Linux Ubuntu 10.04 x64 | Intel Core 2 Duo E8400 | ATI Radeon HD 4850 | No engine sound. Small and rare graphic corruption. Grinding sparks invisible and making the game run horribly slow if AA is enabled. Game frequently freezing and crashing. | Dark Fread |
r7624 | Linux Ubuntu 10.04 x64 | AMD Phenom II X3 720 | nVidia GeForce 8800 GT | Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor. | keller999 |
3.5 | Linux Fedora 20 x64 | AMD Phenom II X6 1090T | nVidia GeForce GTX 650 Ti | 60+ FPS. works great. | fast_rizwaan |
4.0-3514 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.83GHz | nVidia GeForce GTX 280 | Runs nearly perfectly, with full audio support using HLE audio. Does momentary hiccups when the game must load a really busy area but it's so rare and brief that it does not cause problems. | MasterV |
4.0-4250 | Windows 8.1 x64 | AMD Athlon X4 750K @ 4.1GHz | AMD Radeon HD 7770 GHz Edition | 60+ FPS, with only minor occasional dips. This dive-bombs to around 45FPS on tracks with rain effects and all the way to 30FPS on tracks with snow effects. | |
4.0-4424 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GTX 650 | 100% in menus and almost all stages; can have slowdown to 85% in rain. Audio perfect. Replays can slow down to 90% while displaying many wrecked cars at once. Able to beat half the game including bonus stages with no major issue. Only one noticeable flashing texture but that was outside of the actual track, during a wreck. Missing exhaust flames while boosting. | Xerxes |
Gameplay Videos
- Criterion Games (Developer)
- Acclaim Entertainment (Publisher)
- Burnout (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (OS): Linux
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games