Burnout 2: Point of Impact: Difference between revisions
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== Problems == | == Problems == | ||
=== Low-Resolution Vehicle Textures === | === Low-Resolution Vehicle Textures === | ||
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=== <s>No Music</s> === | === <s>No Music</s> === | ||
Music is missing even with LLE after {{revision|3.5-1070}}. This was fixed sometime before {{revision|4.0-3514}}. | Music is missing even with LLE after {{revision|3.5-1070}}. This was fixed sometime before {{revision|4.0-3514}}. | ||
=== <s>Missing Flame Exhaust</s> === | |||
OpenGL video backend fails to render the flame exhaust effect while boosting. Changing to Direct3D fixes the issue. See {{issue|7002}}. Fixed in {{revision|4.0-4699}}. | |||
== Configuration == | == Configuration == |
Revision as of 00:20, 21 December 2014
Burnout 2: Point of Impact | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Acclaim Entertainment |
Series | Burnout |
Platform(s) | GameCube |
Release date(s) | NA April 9, 2003 EU May 9, 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Burnout 2: Point of Impact is the first sequel to the racing game Burnout and builds upon this strong speed-driven franchise with improved gameplay, new game options and bigger, better and more insane crashes. Players can test their nerves and skills by taking to the air, sliding through corners, and swerving to avoid head-on collisions, while filling their meter to unleash a burst of speed previously exclusive to airplanes. In addition to an offensive driving 101, Burnout 2 features a four-player crash mode, six different locations with 30 stages, realistic weather effects, and 14 cars (plus hidden ones).
Problems
Low-Resolution Vehicle Textures
Certain vehicles in-game can render with low resolution textures. See issue 7708.
No Music
Music is missing even with LLE after 3.5-1070. This was fixed sometime before 4.0-3514.
Missing Flame Exhaust
OpenGL video backend fails to render the flame exhaust effect while boosting. Changing to Direct3D fixes the issue. See issue 7002. Fixed in 4.0-4699.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D | Needed to render flame exhaust effects |
Version Compatibility
The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r3940 | Windows XP x86 | Intel Core 2 Duo E7400 | nVidia GeForce 9600GT | Buggy sound Dolphin SVN R 3940 - Burnout 2 - GameCube Emulator | dTerenciano |
r6145 | Windows 7 x64 | AMD Phenom 9550 | nVidia GeForce 7300 GT | Perfect | |
r6519 | Windows XP x86 | AMD 64 X2 4000+ | nVidia GeForce 8500 GT | Full playable but no motor car sound | |
r7480 | Linux Ubuntu 10.04 x86_64 | Intel Core 2 Duo E8400 | ATI Radeon HD 4850 | No engine sound. Small and rare graphic corruption. Grinding sparks invisible and making the game run horribly slow if AA is enabled. Game frequently freezing and crashing. | Dark Fread |
r7624 | Linux Ubuntu 10.04 x86_64 | AMD Phenom II X3 720 | nVidia GeForce 8800 GT | Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor. | keller999 |
3.5 | Linux Fedora 20 x86_64 | AMD Phenom II X6 1090T | nVidia GeForce GTX 650 Ti | 60+ FPS. works great. | fast_rizwaan |
4.0-3514 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.83GHz | nVidia GeForce GTX 280 | Runs nearly perfectly, with full audio support using HLE audio. Does momentary hiccups when the game must load a really busy area but it's so rare and brief that it does not cause problems. | MasterV |
4.0-4250 | Windows 8.1 x64 | AMD Athlon X4 750K @ 4.1GHz | AMD Radeon HD 7770 GHz Edition | 60+ FPS, with only minor occasional dips. This dive-bombs to around 45FPS on tracks with rain effects and all the way to 30FPS on tracks with snow effects. | |
4.0-4424 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GTX 650 | 100% in menus and almost all stages; can have slowdown to 85% in rain, and one snow stage in particular has major freezing/slowdown issues (though only in one direction, and only for one part of the track, near the ski resort). Audio perfect. Replays can slow down to 90% while displaying many wrecked cars at once. Able to beat half the game including bonus stages with no major issue. Only one noticeable flashing texture but that was outside of the actual track, during a wreck. Missing exhaust flames while boosting. | Xerxes |
Gameplay Videos
- Criterion Games (Developer)
- Acclaim Entertainment (Publisher)
- Burnout (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (OS): Linux
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games