Luigi's Mansion: Difference between revisions
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{{testing/entry|revision=4.0-5752|OS=Windows 8.1 x64|CPU=Intel Core i3 @ 1.9GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40 FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}} | {{testing/entry|revision=4.0-5752|OS=Windows 8.1 x64|CPU=Intel Core i3 @ 1.9GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40 FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}} | ||
{{testing/entry|revision=4.0-5759|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 4GHz|GPU=nVidia GeForce GTX 970|result=Fully Playable at 50 FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}} | {{testing/entry|revision=4.0-5759|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 4GHz|GPU=nVidia GeForce GTX 970|result=Fully Playable at 50 FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}} | ||
{{testing/entry|revision=4.0-6080|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.5GHz|GPU=nVidia GeForce GTX 770|result=Fully Playable at 1080p @60 FPS with 4x native internal resolution and 8x anti-aliasing.|tester=Mangaman1001}} | {{testing/entry|revision=4.0-6080|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.5GHz|GPU=nVidia GeForce GTX 770|result=Fully Playable at 1080p @60 FPS with 4x native internal resolution and 8x anti-aliasing. ALso works perfectly in widescreen with the same settings.|tester=Mangaman1001}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 10:58, 27 April 2015
Luigi's Mansion | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP September 14, 2001 NA November 18, 2001 EU May 3, 2002 AUS May 17, 2002 |
Genre(s) | Action-adventure, Horror |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Luigi's Mansion, Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!
Patches
16:9 Aspect Ratio Fix
The following AR codes work as a widescreen hack for the PAL and NTSC version of the game. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!
PAL
Z3DZ-K37X-ZZVC2 0CFG-URH4-YN3T7 DX70-3KV5-KQ21A QU0G-UTWU-Q5GRT
NTSC
040206A0 3C603FE3 040206A4 60638E39 040206A8 906700B0
Problems
Sound Problems
As of 4.0-1300, music stopping and popping has been fixed. However, volume issues and associated distortions still remain. Use DSP LLE to avoid these problems.
Static in the Music Sheets Battle (LLE)
With DSP LLE, there are bursts of static during the Music Sheets battle. DSP HLE does not exhibit this problem. Since it is localized to just this one fight, and is relatively minor, DSP LLE is still recommended. See issue 7145.
Lines on Geometry
Even on console, Luigi's Mansion has minor depth issues present throughout the game, usually as dark lines throughout on Luigi's Face and ears. However, since the shadows were fixed in 4.0-1288, Dolphin currently make this error more severe than on console, showing thick black lines through objects that rapidly move as Luigi moves through the level.
The only solution to this problem is to enable Free Look, and use Shift-S to pull the camera back to the point where the depth issue no longer occurs. On default settings, the range will be 6 to 10 taps for the right look, however since Free Look speed settings are permanently saved and cannot be reset, adjust it to a point where the lines are gone but shadow separation from surfaces is minimal. See issue 7123. Fixed in Dolphin 4.0-2626.
No Shadows
Shadows are missing, significantly reducing the ambiance of many scenes. See issue 4674. Fixed by 4.0-1288.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Fixes volume issues, but causes static in the music sheets battle |
Version Compatibility
The graph below charts the compatibility with Luigi's Mansion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4341 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945 | Fully playable: 25-35 FPS with default settings and DX9 plug-in | |
r4598 | Windows Vista x86 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945 | Playable: 20-30 FPS but sometimes in-game sound mute completely, needing to restart emulator | |
r6512 | Windows 7 x64 | AMD Phenom II X2 @ 3.1GHz | ATI Radeon HD 4850 | Fully Playable: 30 FPS with DX11 plug-in, 4X AA and OpenCL Enabled | |
r6676 | Windows XP x86 | Intel Core 2 Duo E4400 @ 2GHz | ATI Radeon HD 4650 | Fully Playable! 28-30 FPS and 95-100% (Speed) almost all time. 25 FPS and 92% in rare moments. | DmitryN |
r6887 | Windows Vista x86 | Intel Core 2 Duo T8100 @ 2.2GHz | ATI Mobility Radeon HD 3470 | Fully Playable: 30 FPS with DX9 plug-in and OpenCL Enabled | |
r6985 | Windows XP x86 | AMD Athlon 64 X2 @ 2.9GHz | nVidia GeForce 9400 GT | Fully Playable: 21-30 FPS with OpenGL plug-in and OpenCL Enabled | |
r7310 | Windows 7 x86 | Intel Pentium E5300 @ 2.6GHz | ATI Radeon HD 5450 | Fully Playable 30 FPS (50 FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog. | Markon89 |
r7480 | Linux Ubuntu 11.04 x86 | Intel Pentium E2180 @ 2GHz | nVidia GeForce 7300 GT | Fully playable: 25-35 FPS with default settings until save game is loaded and OpenGL plug-in | 0ubuntu0 |
r7583 | Linux Ubuntu 10.10 x86 | AMD Phenom II @ 3GHz | ATI Radeon HD 4250 | Fully playable: 40-55 FPS with default settings until save game is loaded and OpenGL plug-in | dfoxpro |
r7687 | Windows 7 x64 | AMD Athlon 64 X2 4400 @ 2.2GHz | nVidia GeForce GT 440 | Nearly perfect, OpenGL and DX11 work with less performance but better image quality. | Endres |
3.0-221 | Windows 7 X64 | Intel Core i7-2620M @ 2.7GHz | Intel HD 3000 | Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30fps consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop. | cohn |
3.0-235 | Windows 7 x64 | AMD Phenom II x6 @ 3.2GHz | AMD Radeon HD 5750 | Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them. | |
^3.0-151 | Windows Vista x86 | Intel Pentium P6100 @ 2GHz | Intel HD graphics | Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720. | |
3.0-751 | Windows 7 x64 | AMD Athlon II X4 645 @ 3.1GHz | AMD Radeon HD 6570 | Fully playable; Runs perfectly at 30 FPS throughout the whole game with DX9. | |
3.0-758 | Windows 7 x86 | AMD Athlon II 4X 635 @ 3GHZ | nVidia GeForce GTX 480 | No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. | ALLEN2 |
3.0-814 | Windows 7 x64 | Intel Pentium e6700 | nVidia GeForce GTS 450 | 100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF | soapgoat |
3.5-367 | Mac OS X 10.6 | Intel Core 2 Duo @ 2.1GHz | Intel GMA X3100 | Fully playable | Radicalneoevo |
^3.5-300 | Windows 7 x64 | Intel i5 2430m @ 2.4GHz | Intel HD Graphics 3000 | Fully Playable @ 29-30 FPS (60 FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution | DarkMatterHD1208 |
3.5-392 | Windows 7 x64 | Intel Core i5-3570k | nVidia GeForce 560 Ti | Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game. | |
3.5-402 | Windows 7 x64 | Intel Core i7-3770 @ 3.4GHz | nVidia GeForce GTX 680 | Fully Playable without any lags with TXAA on from the nVidia Control Panel and in 1080p! | StarDave |
4.0 | Windows 7 x64 | Intel Core i5-3570K | nVidia GeForce GTX 560 | Works well but shadows are still missing, atmosphere of the game is ruined because of this. | |
4.0.1 | Windows 7 X64 | Intel i5-3570K @ 4.4GHz | nVidia GeForce GTX 460 | Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup. | Kilobytez95 |
4.0-1516 | Windows 8.1 x64 | Intel Core i7-3770K @ 4.3GHz | nVidia GeForce GTX 690 | Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native | PpmeiS |
4.0-4247 | Windows 8.1 x64 | Intel Core i7-3630QM @ 2.4GHz | nVidia GeForce GTX 670M | Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend | ZeraX |
4.0-5752 | Windows 8.1 x64 | Intel Core i3 @ 1.9GHz | Intel HD Graphics 4400 | Playable: 20-40 FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend | SharkTester |
4.0-5759 | Windows 7 x64 | Intel Core i7-4770k @ 4GHz | nVidia GeForce GTX 970 | Fully Playable at 50 FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering. | Left4Pillz |
4.0-6080 | Windows 7 x64 | Intel Core i7-3770K @3.5GHz | nVidia GeForce GTX 770 | Fully Playable at 1080p @60 FPS with 4x native internal resolution and 8x anti-aliasing. ALso works perfectly in widescreen with the same settings. | Mangaman1001 |
Gameplay Screenshots
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2001 (Initial release year)
- Action-adventure (Genre)
- Horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU):
- Tested On (OS): Linux
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (OS): macOS
- Tested On (Release): 4.0
- Tested On (Release): 4.0.1
- Untested for 10000+ revisions
- GameCube games
- Zelda ucode games