Fire Emblem: Path of Radiance: Difference between revisions
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'''''Fire Emblem: Path of Radiance''''' is a tactical role-playing video game developed by Intelligent | '''''Fire Emblem: Path of Radiance''''' is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo. The game was released on April 20, 2005 in Japan, October 17, 2005 in North America, November 4, 2005 in Europe and December 1, 2005 in Australia. It is the ninth ''Fire Emblem'' series title, and the third ''Fire Emblem'' series title to be released in North America and Europe. It was the first ''Fire Emblem'' series title to feature voice acting as well as being the first title to be rendered in a three-dimensional, cel-shaded manner. It is also the first ''Fire Emblem'' game to be released for a home console in North America, Australia and Europe. | ||
== Patches == | |||
=== 16:9 Aspect Ratio (Widescreen) AR Codes === | |||
===== PAL ===== | |||
<pre>ABJN-AC6K-HDPX2 | |||
9VB8-TZE2-5A0HJ | |||
6TCA-Z0XW-TU3D0</pre> | |||
== Problems == | == Problems == |
Revision as of 19:20, 20 May 2015
Fire Emblem: Path of Radiance | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Fire Emblem |
Platform(s) | GameCube |
Release date(s) | JP April 20, 2005 NA October 17, 2005 EU November 4, 2005 AUS December 1, 2005 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo. The game was released on April 20, 2005 in Japan, October 17, 2005 in North America, November 4, 2005 in Europe and December 1, 2005 in Australia. It is the ninth Fire Emblem series title, and the third Fire Emblem series title to be released in North America and Europe. It was the first Fire Emblem series title to feature voice acting as well as being the first title to be rendered in a three-dimensional, cel-shaded manner. It is also the first Fire Emblem game to be released for a home console in North America, Australia and Europe.
Patches
16:9 Aspect Ratio (Widescreen) AR Codes
PAL
ABJN-AC6K-HDPX2 9VB8-TZE2-5A0HJ 6TCA-Z0XW-TU3D0
Problems
Texture Filtering
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Allow anisotropic filtering /wo lines on character faces |
Version Compatibility
The graph below charts the compatibility with Fire Emblem: Path of Radiance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6519 | Windows XP x86 | AMD Athlon 64 X2 4000+ | nVidia GeForce 8500 GT | Full playable but the cinematics go slowly | |
3.0 | Linux Ubuntu 11.04 x64 | Intel Core i5-2300 @ 2.8GHz | nVidia GeForce 430 | Perfect, EFB scaled copies must be off | asdf31416 |
r7714 | Mac OS X 10.7.1 x64 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Perfect except for final cinematic which needs VSync | |
r7714 | Linux Ubuntu 11.10 x86 | Intel Pentium E2200 @ 2.2GHz | Intel G33 | Crashed after the introductory scene when cell shading was attempted. | |
3.5 | Windows 7 x64 | Intel Core i7-950 @ 4.1GHz | nVidia GeForce GTX 570 @ .9GHz | Almost perfect, the only problem remaining is the sound, many many glitches. | Titouf |
3.5 | Windows 7 x64 | AMD Phenom X4 965 @ 3.4GHz | ATI Radeon HD 4850 | Almost perfect, some sound problems. | Gonner |
3.5-367 | Windows XP x86 | Intel Pentium E5300 @ 2.6GHz | AMD Radeon HD 6750 | Perfect | |
3.5-375 | Windows 8 x64 | Intel Core i5 @ 2.4GHz | nVidia GeForce 310M | Perfect, sound problems are gone, even with HLE. | Nar |
3.5-1063 | Windows 7 x64 | AMD Phenom X4 965 @ 3.4GHz | ATI Radeon HD 4850 | Played till the end. Perfect. | Abalaburn |
4.0-100 | Windows 8.1 x64 | Intel i7-4700MQ @ 2.4GHz | nVidia GeForce 750M | Occasional crashes but overall pretty great 4/5. | TheFoxyBox |
^3.0-377 | Windows 7 x64 | Intel Core i5-3230M @ 3.2GHz | nVidia GeForce GT740M | Framerate perfect, have not completely tested it out. I'll report back. | Njord |
^4.0.2 | Windows 8.1 x64 | AMD Phenom II X4 955 @ 3.2GHz | AMD Radeon HD 6850 | Until now the game is running perfectly, very stable. Internal resolution at 4x. | guilhermerx7 |
^4.0.2 | Windows 7 x64 | AMD A8-3850 @ 2.9GHz | AMD Radeon HD 6550D | Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect. | |
4.0-1871 | Windows 8.1 x64 | Intel Core i7-3770k @ 4.6GHz | AMD Radeon HD 7970 | Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue. | |
^4.0.2 | Arch Linux x64 | Intel Core i7-2600 @ 2.6GHz | nVidia GeForce GTS 450 | Perfect, other than the "Force texture filtering" bug. | 10n45 |
^4.0.2 | Windows 8.1 x64 | Intel Xeon X5650 @ 2.67GHz | AMD Radeon HD 5770 | Great, other than a little audio glitching, which doesn't happen too often." | |
4.0-5935 | Windows 7 x64 | AMD FX-8350 @ 4GHz | nVidia GeForce GTX 750 | A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable. | Combatheros |
Gameplay Videos
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Fire Emblem (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2005 (Initial release year)
- Tactical role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Tested On (Release): 4.0.2
- Untested for 10000+ revisions
- GameCube games