Super Smash Bros. Melee/sandbox
Differences in this Super Smash Bros. Melee's sandbox page:
See also: The Legend of Zelda: Twilight Princess (GC)/sandbox |
Super Smash Bros. Melee/sandbox | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Release date(s) | JP November 21, 2001 NA December 3, 2001 EU May 24, 2002 AUS May 31, 2002 |
Genre(s) | Fighting, Platform |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
GameIDs | , |
See also... |
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Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.
Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.
In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.
Compatibility Overview
Template:Ratings/Super Smash Bros. Melee/sandbox | |
There are no compatibility problems with this title. New issues can be viewed here. If a new bug is found, please create a new issue report at bug tracker and update this page with an issue ID.
Per-game Settings
Settings to resolve problems are listed below, improving overall compatibility for this title. For configuration help, see Configuration Guide.
Configuration | Setting | GameINI | Notes | Prev. |
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Settings > General > Enable Dual Core | Off | CPUThread = False
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Show File Select menus properly | ★★★★☆ |
Graphics > Hacks > Store EFB Copies to Texture Only | Off | EFBToTextureEnable = False
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Properly save screenshots in Camera Mode of Special Melee | ★★★★☆ |
Problems
Testing
Test entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4771 |
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Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages. | Dawngaward0110 | ||
r6857 |
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Perfect | |||
r6857 |
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Perfect | |||
r7283 |
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almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version). | Honguito98 | ||
r7408 |
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Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems. | MayImilae | ||
r7411 |
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Playable. 16-17FPS approximately. Sound Off for better performance. | LORPAL | ||
r7419 |
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Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator | FeelGoodChicken | ||
r7422 |
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Exceptional. Sound problems are GONE. (Edit: still there, but less often) | MayImilae | ||
r7435 |
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Very good. Sound problems back with a vengeance. | MayImilae | ||
r7564 |
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Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...". | SephirothFanatic | ||
r7646 |
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Perfect, The only bug is the stage 8 classic mode glitch | |||
r7719 |
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Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug. | Mamid | ||
3.0-201 |
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I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. | Doubled-revolutions | ||
3.0-371 |
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Perfect. Solid 60FPS. No noticeable errors. | Shonumi | ||
3.0-415 |
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Solid. Odd sound glitch and slowdown at beginning of the match. | |||
3.0-419 |
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Runs fine at fullspeed with a little slowdown at beginning of the match. | bruckxd | ||
3.0-636 |
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Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect | |||
3.0-636 |
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Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues. | RayFan9876 | ||
3.0-715 |
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Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues. | Dmax | ||
3.0-766 |
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So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware). | Miranda | ||
3.0-776 |
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Plays almost perfectly, pretty stable 60FPS. | Nolendil | ||
3.0-776 |
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Runs perfectly. | Krummer | ||
3.5-336 |
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Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen. | |||
3.5-367 |
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60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine. | SpectreOne | ||
3.5-367 |
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Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS | mcaso123 | ||
3.5-600 |
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Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow. | DavidBascus | ||
3.5-1406 |
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All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)! | Fox_McCloud45 | ||
3.5-1699 |
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A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution. | |||
4.0 |
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Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels. | |||
4.0 |
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Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels. | |||
4.0.1 |
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Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug. | Kilobytez95 | ||
4.0-1222 |
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Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update. | Darxide | ||
4.0-1818 |
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Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. | |||
4.0-2879 |
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Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all. | drago10029 | ||
4.0-3178 |
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Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds. | HauruI | ||
4.0-4163 |
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60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black. | Xerxes | ||
4.0-4557 |
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OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect | Alfresitu | ||
4.0-5616 |
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60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. | Combatheros | ||
4.0-5752 |
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Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it. | LotadTheGreat | ||
4.0-5942 |
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Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable. | LotadTheGreat | ||
4.0-7123 |
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3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now. | shangry | ||
4.0-7840 |
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Runs perfectly. | Smartlord | ||
4.0-8520 |
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Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly. | JohnFromSteam | ||
5.0-4444 |
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Flawless emulation, always fullspeed, excellent 3D Vision experience | Anonymous | ||
5.0-8001 |
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Press any key to continue . . . | Anonymous |
Gameplay Videos
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- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Super Smash Bros. (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2001 (Initial release year)
- Fighting (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Untested
- GameCube games