Progress Continues
We've already had 21664 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Resident Evil Archives: Resident Evil Zero
Resident Evil Archives: Resident Evil Zero | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom, THQ Asia Pacific (AUS) |
Series | Resident Evil |
Platform(s) | Wii |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuckc, Gamepad |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Resident Evil Archives: Resident Evil Zero is a direct port for the Wii of 2002's Resident Evil Zero for the Nintendo GameCube, which have been only released on Nintendo consoles.
The original, Resident Evil, also had a direct port to the Wii under the name Resident Evil Archives: Resident Evil.
Problems
EFB access from CPU
The EFB access from CPU must be skipped, otherwise, you will have a little slowdown when using AA and probably other related filters.
VBeam Emulation
Accurate VBeam Emulation must be enabled to avoid erratic FPS, resulting in a "slow motion effect" if it's disabled.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Most perfect. Cutscenes are buggy using Direct3D. |
Texture Cache Accuracy | Fast |
Speed up Disc Transfer Rate
Enabling this will improve the speed when a stage is loaded after opening doors, and cutscenes too.
EuEGB60 Mode
This game supports PAL60, enabling this option, you will note that FPS in cutscenes/videos looks more softer.
Version Compatibility
The graph below charts the compatibility with Resident Evil Archives: Resident Evil Zero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7436 | Windows 7 x64 | AMD Athlon II X4 640 @ 3.5GHz | ATI Radeon HD 4870 1GB | Perfect,25~30FPS | Wton |
3.0 | Windows 7 | AMD Phenom II X4 970 | ATI Radeon HD 5770 | work perfect 100% Speed 60 fps | Vincend |
3.0 | Windows 7 x64 | AMD Phenom II X4 945 @ 3GHz | AMD Radeon HD 6970 2GB | Will sometimes crash opening doors. Random sound screeches | No Pistons |
r7719 | Windows 7 x64 | AMD Phenom II X4 945 @ 3GHz | AMD Radeon HD 6970 | Almost perfect. Full speed throughout the game. Some ocasional sound glitches | No Pistons |
^3.0 | Windows XP Professional x32 | AMD Phenom II X2 545 @ 3.1GHz | nVidia GeForce 8600 GT 512MB | Perfect. Some ocassional and annoying sound glitches, eventually crashes opening doors. | luken |
r7719 | Windows 7 x64 | Intel i7 2600k @ 3.4GHz | nVidia GeForce GTS 250 1GB | Perfect. 100% all the time. Use OpenGL 1920x1080 Filter:16x AA:16xQ CSAA. Important: "Progresive scan" must be disable | RojoBauer |
Gameplay Videos
- Capcom (Developer)
- Capcom (Publisher)
- THQ Asia Pacific (AUS) (Publisher)
- Resident Evil (Series)
- Survival horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuck (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (GPU):
- Tested On (CPU): Intel
- Untested for 10000+ revisions
- Survival horror games
- Wii games