Super Mario Galaxy 2
Super Mario Galaxy 2 | |
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Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Wii |
Genre(s) | Platform |
Mode(s) | Single-player, two player co-op |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Problems
Freeze After Grand Star Levels
Dolphin will freeze on the completion of Grand Star levels. To prevent this use the LLE DSP plug-in. Alternately, if the LLE plug-in is too slow, uncheck ALL sound options in the HLE DSP plug-in, play the entire grand star level, save, change the sound back to normal.
Framebuffer Errors
Framebuffer errors are occurring with the DX9 plug-in (in releases including, r5460) on:
- nVidia cards
- ATI cards with anti-aliasing options enabled
Use the OpenGL or DX11 plug-in to avoid such. Disabling "Use Native Mips" has also been reported to correct the issue, but that has not been confirmed.
Music Cuts Out
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.
Frame Limiting
One should use the "Use FPS for Limiting" option for this game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Scaled EFB Copy | On | Without this some textures are not rendered properly |