Super Smash Bros. Melee
Super Smash Bros. Melee | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Release date(s) | JP November 21, 2001 NA December 3, 2001 EU May 24, 2002 AUS May 31, 2002 |
Genre(s) | Fighting, Platform |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.
Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.
In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.
Problems
Minor sound glitches
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this.
The music glitches will always end when a new music track is played; so any music problems will end with the current fight, when leaving the menus, or when another track is played in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.
Minor Video/Audio Timing Bug
The video/audio of cut-scenes are about 1 second out of sync r7564. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.
VS. Team Battle
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Disable Fog | Off | Fog is needed for various effects (i.e. "Bonus Trophy Stage") |
Audio
Config | Setting | Notes |
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DSP Emulator Engine | LLE | Fixes various sound issues |
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-336 | Windows 7 x64 | i7 3770k | GTX 680 | Full 60fps everywhere with no audio bugs using LLE. using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen. | |
^r4771 | Windows 7 x64 | Intel Core i7-870 @ 2.9Ghz | ATI Radeon HD 5450 | Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages. | Dawngaward0110 |
^r6857 | Windows Vista x64 | AMD Phenom 9550 X4 @ 2.2GHz | nVidia GeForce 9100 | Perfect | |
^r6857 | Windows XP x86 | AMD Athlon II X4 @ 3GHz | ATI Radeon HD 5450 | Perfect | |
^r7408 | Windows 7 x64 | Intel Core 2 Duo E6750 @ 3.2GHz | nVidia GeForce GTX 275 | Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems. | MaJoR |
^r7411 | Windows XP SP3 x86 | Intel Atom N270 @ 1.6GHz | Intel GMA 945 | Playable. 16-17 FPS approximately. Sound Off for better performance. | LORPAL |
^r7419 | Mac OS X 10.6.7 | Intel Core i7 @ 2.66GHz | nVidia GeForce GT 330M | Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator | FeelGoodChicken |
^r7422 | Windows 7 x64 | Intel Core 2 Duo E6750 @ 3.2GHz | nVidia GeForce GTX 275 | Exceptional. Sound problems are GONE. (Edit: still there, but less often) | MaJoR |
^r7435 | Windows 7 x64 | Intel Core 2 Duo E6750 @ 3.2GHz | nVidia GeForce GTX 275 | Very good. Sound problems back with a vengeance. | MaJoR |
^r7564 | Windows 7 x64 | Intel Xeon Quad-Core @ 2.8GHz | ATI Radeon HD 5770 | Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...". | SephirothFanatic |
^r7646 | Windows 7 x86 | Intel Duel Core @ 3.06GHz | nVidia GeForce G210 | Perfect, The only bug is the stage 8 classic mode glitch | |
^r7719 | Windows 7 x64 | Intel Pentium @ 2.1GHz | ATI Mobility Radeon HD 4570 | Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug. | Mamid |
^r7283 | Windows 7 x64 | Intel Core i3-2310 @ 2.1GHz | Intel HD Graphics | almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version). | Honguito98 |
^3.0-201 | Windows 7 x64 | Intel Core i5-2410 @ 2.3GHz | nVidia GeForce GT 525M | I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. | Doubled-revolutions |
^3.0-371 | Linux Slackware 13.37 x86_64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 550 Ti | Perfect. Solid 60 FPS. No noticeable errors. | Shonumi |
^3.0-415 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.2GHz | nVidia GeForce GTX 560 Ti | Solid. Odd sound glitch and slowdown at beginning of the match. | |
^3.0-419 | Windows 7 x64 | AMD Athlon II X4 640 @ 3GHz | AMD Radeon HD 5670 | Runs fine at fullspeed with a little slowdown at beginning of the match. | bruckxd |
^3.0-636 | Windows 7 | Intel Core i5-2430M | nVidia GeForce GT 540M | Plays perfect at 60 FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect | |
^3.0-636 | Windows 7 x64 | Intel Core i7-920 | nVidia GeForce GTX 580 | Plays perfect at 60 FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues. | RayFan9876 |
^3.0-715 | Windows 7 x86 | Intel Core 2 DUO E7400 @ 3.1GHz | nVidia GeForce 8500 GT | Plays perfect at 65 FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues. | Dmax |
^3.0-766 | Windows 8 x64 | Intel Core i7-2600k @ 3.4GHz | nVidia GeForce GTX 570 | So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware). | Miranda |
^3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Plays almost perfectly, pretty stable 60 FPS. | Nolendil |
^3.0-776 | Linux elementary OS x64 | Intel Core i3-330m | nVidia GeForce GT 330m | Runs perfectly. | Krummer |
Gameplay Videos
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- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Super Smash Bros. (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2001 (Initial release year)
- Fighting (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Disable Fog (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (GPU):
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (CPU): AMD
- Tested On (GPU): Intel
- Tested On (OS): macOS
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games