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edits
Release 2407 and 2409
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m (the date of last update isn't necessary since the code already links to the development thread) |
(Fast depth is default, so this is a 'default' issue) |
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|developer = Monolith Soft | |developer = Monolith Soft | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|released = {{vgrelease|JP=June 10, 2010 | |released = {{vgrelease|JP=June 10, 2010|EU=August 19, 2011|NA|April 6, 2012}} | ||
|genre = Action, Role-playing | |genre = Action, Role-playing | ||
|modes = Single-player | |modes = Single-player | ||
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}} | }} | ||
'''''Xenoblade Chronicles''''', known in Japan as ''Xenoblade'' (ゼノブレイド, ''Zenobureido | '''''Xenoblade Chronicles''''', known in Japan as '''''Xenoblade''''' ('''''ゼノブレイド''''', '''''Zenobureido'''''), is a console role-playing game, and the first of the ''Xeno'' series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [http://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions. | ||
The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically. | The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically. | ||
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== Emulation Information == | == Emulation Information == | ||
=== "Reading Disc" Screen Taking a Long Time === | === "Reading Disc" Screen Taking a Long Time === | ||
If Vsync is enabled and | If Vsync is enabled and Immediately Present XFB is enabled, the "Reading Disc" screen that is shown while the game is starting will take a long time to finish. This is because the game uses an uncapped framerate during that specific screen. To avoid this issue, you can simply disable Immediately Present XFB or Vsync in Dolphin. | ||
{{Problems/Shader Compilation Stuttering}} | {{Problems/Shader Compilation Stuttering}} | ||
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=== Texture Flickering === | === Texture Flickering === | ||
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL or disable Fast Depth Calculation to prevent this from happening. | With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL or disable Fast Depth Calculation to prevent this from happening. | ||
=== <s>Random Crashing</s> === | |||
In {{revision|5.0-683}} or newer, the game will crash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings. This affects both dual core and single code mode, no matter what settings are used. This issue is questionable. Please refer to [https://forums.dolphin-emu.org/Thread-why-the-compatibility-downgrade-on-xenoblade-on-the-wiki Xenoblade Compatibility Downgrade] for further information until it's fully resolved. | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Bloom === | |||
When using IR > 1x bloom effects in this title are rendered incorrectly. This can be accounted for with one of the following Gecko codes. Choose one code near the IR you use. If you use an unlisted IR, then it's okay to choose something close to it but not exact (choose x4 or x8 if you're running x6 IR). More details can be found on the [https://forums.dolphin-emu.org/Thread-in-regards-to-poor-bloom-and-what-not-to-scale-xenoblade-test-fixes Dolphin Forums]. | |||
{{image|Xenoblade Bloom.jpg|L: Fix, R: Normal|br}} | |||
<pre> | |||
$Bloom IR x2 | |||
A8000000 00000000 | |||
C249E85C 00000002 | |||
EC000824 C022CF74 | |||
EC000072 00000000 | |||
C249E5AC 00000002 | |||
7C6503D6 5463F87E | |||
5484F87E 00000000 | |||
C249DC34 00000002 | |||
C0390024 C002CF74 | |||
EC210032 00000000 | |||
E0000000 80008000 | |||
$Bloom IR x4 | |||
A8000000 00000000 | |||
C249E85C 00000002 | |||
EC000824 C022CF74 | |||
EC000072 00000000 | |||
C249E5AC 00000002 | |||
7C6503D6 5463F0BE | |||
5484F0BE 00000000 | |||
C249DC34 00000003 | |||
C0390024 C002CF74 | |||
EC210032 EC210032 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
$Bloom IR x8 | |||
A8000000 00000000 | |||
C249E85C 00000002 | |||
EC000824 C022CF74 | |||
EC000072 00000000 | |||
C249E5AC 00000002 | |||
7C6503D6 5463E8FE | |||
5484E8FE 00000000 | |||
C249DC34 00000003 | |||
C0390024 C002CF74 | |||
EC210032 EC210032 | |||
EC210032 00000000 | |||
E0000000 80008000 | |||
</pre> | |||
=== HD Textures === | === HD Textures === | ||
See the [https://forums.dolphin-emu.org/ | See the [https://forums.dolphin-emu.org/showthread.php?tid=35298 Xenoblade Chronicles HD Expansion Pack]. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wii Remote, Classic Controller, Xbox360, and PlayStation with HD tutorials that utilize these buttons. The texture pack has full support for all game disc versions. | ||
=== 60 FPS unlock === | === 60 FPS unlock === | ||
Add this Gecko Code to the game config (Right-click on the game → Properties → Edit Config, paste into the [Gecko] section) | Add this Gecko Code to the game config (Right-click on the game → Properties → Edit Config, paste into the [Gecko] section) | ||
==== NA ==== | |||
<pre> | <pre> | ||
$ | $60FPS | ||
A8000000 00000000 | A8000000 00000000 //Run once when apply | ||
C206C36C 00000003 | C206C36C 00000003 //Camera speed optional | ||
EE81082A EE81A024 | EE81082A EE81A024 | ||
EC210532 EC000532 | EC210532 EC000532 | ||
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EC150028 D04D82F4 | EC150028 D04D82F4 | ||
60000000 00000000 | 60000000 00000000 | ||
C24CD770 00000002 | C24CD770 00000002 //Melia effect fix | ||
C022CF74 EC000828 | C022CF74 EC000828 | ||
D0170018 00000000 | D0170018 00000000 | ||
04668860 42080000 | 04668860 42080000 //Affinity screen fixes | ||
04668864 41900000 | 04668864 41900000 | ||
0466886C 41200000 | 0466886C 41200000 | ||
04668868 C1200000 | 04668868 C1200000 | ||
046684DC 42200000 | 046684DC 42200000 //Gem crafting animations | ||
046684D4 42C80000 | 046684D4 42C80000 | ||
046684D8 42700000 | 046684D8 42700000 | ||
04666fdc 42F00000 | 04666fdc 42F00000 //Condition cycle speed | ||
04667038 42F00000 | 04667038 42F00000 | ||
046673f0 43340000 | 046673f0 43340000 //UI slideout | ||
04667420 43340000 | 04667420 43340000 | ||
C24C1ED4 00000002 | C24C1ED4 00000002 //Stairs unsticky | ||
EC3F0024 EC2100B2 | EC3F0024 EC2100B2 | ||
60000000 00000000 | 60000000 00000000 | ||
0466606c 3b23d000 | 0466606c 3b23d000 //Buggy lift | ||
04667870 43480000 | 04667870 43480000 //Burst B fix timing | ||
C2181264 00000002 | C2181264 00000002 | ||
EC0010FA EC00182A | EC0010FA EC00182A | ||
60000000 00000000 | 60000000 00000000 | ||
04666090 3F7D6A16 | 04666090 3F7D6A16 //Ice Slide Speed | ||
04666098 3F400000 | 04666098 3F400000 | ||
0466609C 3F7DD000 | 0466609C 3F7DD000 | ||
0412e66c 41820008 | 0412e66c 41820008 //Slow Text | ||
C212E668 00000003 | C212E668 00000003 | ||
7F85E378 7F66DB78 | 7F85E378 7F66DB78 | ||
3E608000 82731824 | 3E608000 82731824 | ||
2C130001 00000000 | 2C130001 00000000 //Text End | ||
041a3dec 41820008 | 041a3dec 41820008 //Slow Cutscene Text | ||
C21A3DE8 00000003 | C21A3DE8 00000003 | ||
807F0088 7FA4EB78 | 807F0088 7FA4EB78 | ||
3E608000 82731824 | 3E608000 82731824 | ||
2C130001 00000000 | 2C130001 00000000 //End | ||
0466AB90 3F000000 | 0466AB90 3F000000 //Cutscene Switch speed | ||
C24A0838 00000002 | C24A0838 00000002 | ||
3E808082 82949E68 | 3E808082 82949E68 | ||
2C140002 00000000 | 2C140002 00000000 | ||
C203A52C 00000004 | C203A52C 00000004 //Screen dimming duration | ||
3E808082 82949E68 | 3E808082 82949E68 | ||
2C140001 3803F800 | 2C140001 3803F800 | ||
41A20008 3803F000 | 41A20008 3803F000 | ||
60000000 00000000 | 60000000 00000000 | ||
C24ED0AC 00000001 | C24ED0AC 00000001 //Head Movement | ||
ECC0C63A 00000000 | ECC0C63A 00000000 | ||
C24EC8BC 00000001 | C24EC8BC 00000001 | ||
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C24ED0B4 00000001 | C24ED0B4 00000001 | ||
ECA0C63A 00000000 | ECA0C63A 00000000 | ||
C249A358 00000004 | C249A358 00000004 //Menu 60fps | ||
3FC080CA 63DE54B4 | 3FC080CA 63DE54B4 | ||
C282CF74 7C03F000 | C282CF74 7C03F000 | ||
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046687A8 40666667 | 046687A8 40666667 | ||
04668890 42080000 | 04668890 42080000 | ||
04668894 41900000 | 04668894 41900000 //Menu End | ||
C24497D4 00000002 | C24497D4 00000002 //Select art controls | ||
7D084214 7CE83A14 | 7D084214 7CE83A14 | ||
60000000 00000000 | 60000000 00000000 | ||
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C2449844 00000002 | C2449844 00000002 | ||
7D084214 7C083800 | 7D084214 7C083800 | ||
60000000 00000000 | 60000000 00000000 //Controls End | ||
C20BAD8C 00000003 | C20BAD8C 00000003 //Grass double value if fraction | ||
EEA1082A FE810878 | EEA1082A FE810878 | ||
FC34A86E C01F2F48 | FC34A86E C01F2F48 | ||
60000000 00000000 | 60000000 00000000 | ||
C23DFE1C 00000003 | C23DFE1C 00000003 //Moving Texture | ||
1C00000C D022FFFC | 1C00000C D022FFFC | ||
F0223FF8 E0223FF8 | F0223FF8 E0223FF8 | ||
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4BFFFFE4 EC43082A | 4BFFFFE4 EC43082A | ||
EC220172 00000000 | EC220172 00000000 | ||
C244B714 00000011 | C244B714 00000011 //Timer FPS Multi | ||
3E808000 62941824 | 3E808000 62941824 //Gr1824 | ||
80140000 68000001 | 80140000 68000001 //Extra Speed Multi | ||
90140000 3E808066 | 90140000 3E808066 | ||
82944268 2C140000 | 82944268 2C140000 | ||
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3CA03F80 90B554C0 | 3CA03F80 90B554C0 | ||
38630001 00000000 | 38630001 00000000 | ||
C216ADC4 00000005 | C216ADC4 00000005 //Timer mods using Gr1824 | ||
3E808082 82949E68 | 3E808082 82949E68 //skip if movie | ||
2C140002 3A800001 | 2C140002 3A800001 | ||
4182000C 3E808000 | 4182000C 3E808000 | ||
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C216ADCC 00000001 | C216ADCC 00000001 | ||
7C03A214 00000000 | 7C03A214 00000000 | ||
C21669CC 00000002 | C21669CC 00000002 //Not Skipped | ||
C242CF74 EC0004B2 | C242CF74 EC0004B2 | ||
D01E01E8 00000000 | D01E01E8 00000000 | ||
60000000 00000000 | 60000000 00000000 //End Timer | ||
C249A374 00000005 | C249A374 00000005 //Speed Multi | ||
EE739828 FC019840 | EE739828 FC019840 | ||
41820018 3E808082 | 41820018 3E808082 | ||
Line 202: | Line 251: | ||
41820008 C022CF74 | 41820008 C022CF74 | ||
D023000C 00000000 | D023000C 00000000 | ||
C216AD8C 00000004 | C216AD8C 00000004 //Intro Only | ||
3E808082 82949E68 | 3E808082 82949E68 | ||
C0229BCC 2C140002 | C0229BCC 2C140002 | ||
41820008 C022CF74 | 41820008 C022CF74 | ||
60000000 00000000 | 60000000 00000000 | ||
C2137DE8 00000002 | C2137DE8 00000002 //UI Speeds Half | ||
C002CF74 EC210032 | C002CF74 EC210032 | ||
C0030010 00000000 | C0030010 00000000 | ||
C205C414 00000002 | C205C414 00000002 //Climb Fix | ||
C3E2CF74 EC01EFFA | C3E2CF74 EC01EFFA | ||
60000000 00000000 | 60000000 00000000 | ||
C244B460 00000001 | C244B460 00000001 //Run Speed | ||
38000002 00000000 | 38000002 00000000 | ||
22CA54C0 00000000 | 22CA54C0 00000000 //Check once | ||
04CA54C0 3F000000 | 04CA54C0 3F000000 //60 FPS speed | ||
E0000000 80008000 | E0000000 80008000 | ||
*Can disable after running once for best performance. Use tools - cheat manager while game is on | *Can disable after running once for best performance. Use tools - cheat manager while game is on | ||
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</pre> | </pre> | ||
JP | ==== JP ==== | ||
<pre> | <pre> | ||
$ | $60FPS | ||
A8000000 00000000 | A8000000 00000000 | ||
C206b914 00000003 | C206b914 00000003 | ||
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You might be forced to overclock the emulated CPU (Options → Configuration → Advanced). Battles may need about a 125% overclock. Discuss at the [https://forums.dolphin-emu.org/Thread-ntsc-jp-xenoblade-60fps-and-other-mods 60fps development thread] | You might be forced to overclock the emulated CPU (Options → Configuration → Advanced). Battles may need about a 125% overclock. Discuss at the [https://forums.dolphin-emu.org/Thread-ntsc-jp-xenoblade-60fps-and-other-mods 60fps development thread] | ||
=== 4:3 Support/Letterbox Removal === | === 4:3 Support / Letterbox Removal === | ||
This game was designed for 16:9 only display resulting in black borders to be added on the top and bottom, but using the Gecko codes below will add support for the standard aspect ratio based on the Wii settings. | This game was designed for 16:9 only display resulting in black borders to be added on the top and bottom, but using the Gecko codes below will add support for the standard aspect ratio based on the Wii settings. | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|6880|****|}} | {{VersionCompatibilityVersion|6880|****|}} | ||
{{VersionCompatibilityVersion|5.0-4869| | {{VersionCompatibilityVersion|5.0-683|***|Crashes randomly}} | ||
{{VersionCompatibilityVersion|5.0-4869|***|Shader Compilation Stuttering resolved with Ubershaders}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||