The Legend of Zelda: Collector's Edition
The Legend of Zelda: Collector's Edition | |
---|---|
Developer(s) | Nintendo EAD, Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP November 7, 2003 NA November 17, 2003 EU November 14, 2003 AUS March 19, 2004 |
Genre(s) | Compilation |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | , |
See also... |
Dolphin Forum thread |
The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.
Problems
Graphical Issues with NES games
From r6088 and newer, NES games are booted, but they are unplayable due the major graphical issues.
Instability with N64 games
From r6088 and newer, the N64 games are fully working with minor graphical and sound issues. Both Majora's Mask and Ocarina of Time will crash every 5-10 minutes unless FPS are limited to 20-30, "Limit by FPS" is turned on, EFB copy is set to "Real", and the audio throttle is turned on.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JIT/JITiL | Revision older than r6088 will crash beyond main menu unless you use Interpreter mode (very slow) |
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7436 | Windows 7 x64 | AMD Phenom II x6 1055T @ 3.5GHz | nVidia GeForce GTS 450 | Perfect: 60 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64 | RDilus |
r7598 | Windows 7 x64 | Intel Core i5-760 @ 3.2GHz | nVidia GeForce 460 | Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit by fps checked, audio throttle enabled). Otherwise, games run perfectly. | jessek |
r7719 | Windows 7 x64 | Intel Pentium @ 2.1GHz | ATI Mobility Radeon HD 4570 | NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. | Mamid |
3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. | Ac |
style="white-space:nowrap;Expression error: Unrecognized word "x".Expression error: Unrecognized word "x". | Windows 7 | Intel Pentium P6200 @2.13GHz | Intel | N64 games work fine without changes, NES games crash dolphin | MoeBoy76 |
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo Software Technology (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Compilation (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- CPU Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games