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007: Nightfire
007: Nightfire | |
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Developer(s) | Eurocom, Gearbox Softwares |
Publisher(s) | Electronic Arts |
Series | James Bond |
Platform(s) | GameCube |
Release date(s) | NA November 18, 2002 EU November 29, 2002 |
Genre(s) | First-person shooter |
Mode(s) | Single-Player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
007: NightFire is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games.
Problems
Crashes
On 3.0-716: The game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.
Also, the game crashes shortly after the beginning of mission "Enemies Vanquished" in HLE Sound Emulation. To circumvent this, use LLE Sound Emu but beware this slows down that mission considerably. You could also use the 3.0-844 new ax HLE that avoids the crash. (See issue 5757)
Lag
On 3.0-772: Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.
Movies
Movies from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration" are shown incorrectly with black and white garbage in the top portion of the screen.(See issue 5755 & issue 5046). Rest of the movies play correctly including the intro.
Config
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with 007: Nightfire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-418 | Windows 7 x86 | Intel Core 2 Quad Q9550 @ 3GHz | ATI Radeon HD 5750 | Game playable ~55 FPS | RootKernel |
3.0-772 | Windows 8 x64 | Intel Core 2 Duo E8500 @ 3.2GHz | nVidia GeForce 9800 GTX+ | MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed. | Omar007 |
3.0-840 | Windows 7 x64 | Intel i5 2500K @ 3.7GHz | nVidia GeForce GTX 580 | Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in "Paris Prelude" and "Alpine Escape". Only noticeable slowdowns I've experienced is in Paris Prelude while sniping in the helicopter, which becomes considerably worse in LLE Sound Emu. | FrankJaeger |
Gameplay Videos
- Eurocom (Developer)
- Gearbox Softwares (Developer)
- Electronic Arts (Publisher)
- James Bond (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- First-person shooter (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU):
- Untested for 10000+ revisions
- GameCube games