007: Agent Under Fire: Difference between revisions

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|developer = Electronic Arts
|developer = Electronic Arts
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = ''James Bond''
|series    = James Bond
|released  = {{vgrelease|NA=March 13, 2002|EU=June 14, 2002}}
|released  = {{vgrelease|NA/FR|March 13, 2002|EU=June 14, 2002|DE=March 12, 2002}}
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
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}}
}}
   
   
'''''007: Agent Under Fire''''' is a first-person shooter video game based on the James Bond franchise.
'''''007: Agent Under Fire''''' (aka '''''007: Agent im Kreuzfeuer''''' in Germany and '''''007: Espion pour Cible''''' in France) is a first-person shooter video game based on the James Bond franchise.


== Problems ==
== Problems ==
=== VP6 Videos ===
{{Problems|{{#vardefineecho:problems|
Videos are messed up, appearing scrambled, refer {{issue|5046}}.  This issue has been partially fixed as of {{revision|4.0-593}}, videos play more correctly outside of some vertical line artifacts.
{{image|Harry Potter and the Prisoner of Azkaban-Video bug.jpg|Videos appear odd/scrambled (prior to 4.0-593}}
{{image|GW7E69_intro_vertlines.jpg|Intro Video plays correctly, but has vertical line artificats|br}}


=== Skip EFB Access from CPU ===
{{Problems/VP6 Videos}}
Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor. More testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Bear in mind that opening the Graphics Settings menu will temporarily reset the External Framebuffer mode to default. This will prevent FMVs from showing correctly. Restart the game to fix this or simply change the XFB setting to "Real" manually. (The latter will affect all games, though.)


Additionally, skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one.
=== <s>Skip EFB Access from CPU</s> ===
Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one. This is fixed by {{revision|5.0-9741}} and {{revision|5.0-9735}}.


=== {{s}}MMU Speed Hack{{/s}} ===
}}}}
Agent Under Fire hangs while loading the second level. To fix it, turn on "MMU Speed Hack" in the game properties. Option defaulted in {{revision|4.0-3631}}.


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-495|****}}
{{VersionCompatibilityVersion|3.0-495|****|}}
{{VersionCompatibilityVersion|4.0-593|****|VP6 video improved}}
{{VersionCompatibilityVersion|4.0-593|****|VP6 video improved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-495|OS=Windows x64|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering.|tester=ACE017}}
{{testing/entry|revision=3.0-495|OS=Windows|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering.|tester=ACE017}}
{{testing/entry|revision=3.5-1389|OS=Windows 7 x64|CPU=AMD Athlon II X2 270 @ 3.4GHz|GPU=NVIDIA GeForce 8600 GT|result=Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good.|tester=Tsarchasm}}
{{testing/entry|revision=3.5-1389|OS=Windows 7|CPU=AMD Athlon II X2 270 @ 3.4GHz|GPU=NVIDIA GeForce 8600 GT|result=Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good.|tester=Tsarchasm}}
{{testing/entry|revision=4.0-9418|OS=Windows 10|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=Works at 60FPS, no problem.|tester=francis}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=8zM1fgvkajA|cap1=Dolphin Emulator 4.0-2745 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
|vid1=8zM1fgvkajA|cap1=Dolphin Emulator 4.0-2745 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
|vid2=EFh9TX3lfHg|cap2=007 - Agent Under Fire at 4K on Dolphin Emulator 5.0 (1080p)
|vid3=igk4D09_ufk|cap3=Dolphin Emulator 5.0 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
|vid4=EwzZW1JA7n0|cap4=James Bond 007: Agent Under Fire - Mission 1: Trouble in Paradise (Dolphin Emulator)
}}
}}


{{Navigation/007}}
{{Navigation/007}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

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