007: Nightfire: Difference between revisions
No edit summary |
|||
Line 9: | Line 9: | ||
}} | }} | ||
NightFire is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. | '''''007: NightFire''''' is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games. | ||
NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games | |||
== Problems == | == Problems == |
Revision as of 14:37, 10 November 2012
007: Nightfire | |
---|---|
Developer(s) | Eurocom, Gearbox Softwares |
Publisher(s) | Electronic Arts |
Series | James Bond |
Platform(s) | GameCube |
Release date(s) | NA November 18, 2002 EU November 29, 2002 |
Genre(s) | FPS |
Mode(s) | Single-Player, Multiplayer |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
007: NightFire is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games.
Problems
Lag
On 3.0-772: Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.
Crash
On 3.0-716: The game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.
Config
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with 007: Nightfire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-418 | Windows 7 x86 | Intel Core 2 Quad Q9550 @ 3GHz | ATI Radeon HD 5750 | Game playable ~55 FPS | RootKernel |
3.0-772 | Windows 8 x64 | Intel Core 2 Duo E8500 @ 3.2GHz | nVidia GeForce 9800 GTX+ | MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed. | Omar007 |
Gameplay Videos
- Eurocom (Developer)
- Gearbox Softwares (Developer)
- Electronic Arts (Publisher)
- James Bond (Series)
- North America (Release region)
- Europe (Release region)
- FPS (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU):
- Untested for 10000+ revisions
- GameCube games