007: Nightfire

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Revision as of 05:33, 6 December 2012 by 190.138.187.19 (talk) (→‎Lag)
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007: Nightfire
Nightfire.jpg
Developer(s) Eurocom, Gearbox Softwares
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) NA November 18, 2002
EU November 29, 2002
Genre(s) First-person shooter
Mode(s) Single-Player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Nightfire
Playable
GameIDs
See also...

Dolphin Forum thread
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007: NightFire is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. Gearbox Software developed the game for Windows using the GoldSRC engine, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games.

Problems

Crashes

On 3.0-716: The game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.

Also, the game crashes shortly after the beginning of mission "Enemies Vanquished" in HLE Sound Emulation. To circumvent this, use LLE Sound Emu but beware this slows down that mission considerably. You could also use the 3.0-844 new ax HLE that avoids the crash. (See issue 5757)

Lag

On 3.0-772 and later (previous versions untested): Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up. You can either wait for the code cache to clear itself automatically, or you could force it manually by entering debug mode, pausing the emulation, going to JIT-->Clear JIT Cache,and finally resuming the emulation.

Movies

Movies from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration" are shown incorrectly with black and white garbage in the top portion of the screen.(See issue 5755 & issue 5046). Rest of the movies play correctly including the intro.

Config

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with 007: Nightfire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21455 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-418 Windows 7 x86 Intel Core 2 Quad Q9550 @ 3GHz ATI Radeon HD 5750 Game playable ~55 FPS RootKernel
3.0-772 Windows 8 x64 Intel Core 2 Duo E8500 @ 3.2GHz nVidia GeForce 9800 GTX+ MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed. Omar007
3.0-840 Windows 7 x64 Intel i5 2500K @ 3.7GHz nVidia GeForce GTX 580 Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in "Paris Prelude" and "Alpine Escape". Only noticeable slowdowns I've experienced is in Paris Prelude while sniping in the helicopter, which becomes considerably worse in LLE Sound Emu. FrankJaeger

Gameplay Videos