Animal Crossing: City Folk

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Animal Crossing: City Folk
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Animal Crossing
Platform(s) Wii
Release date(s) NA November 16, 2008
JP November 20, 2008
AUS December 4, 2008
EU December 5, 2008
KO January 28, 2010
Genre(s) Life simulation
Mode(s) Single-player, Online (4)
Input methods Wii Remote + Nunchuk, Microphone
Compatibility 4Stars4.pngEdit rating: Animal Crossing: City Folk
GameIDs RUUJ01, RUUE01, RUUP01, RUUK01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Animal Crossing: City Folk, known in European and Australian markets as Animal Crossing: Let's Go to the City, is a life simulation video game for the Wii video game console. It is the follow- up to Animal Crossing: Wild World, released for the Nintendo DS in 2005, and is the third game in the Animal Crossing series.


Hanging Saves

If you have WiiConnect24 enabled, the game will hang when saving and exiting. This can be disabled before entering the world in the in game "Other Things" menu.

Sound Problems

Sometimes there will be audio feedback when walking around town. Just enter a building to make it stop. Some music tracks may crackle lightly as well if using HLE or may be distorted, and strangely HLE can run slower than LLE, but on the other hand HLE can play tracks perfectly with higher performance (like normal) It is really just 50/50. DSP LLE will fix these problems if you have them.

Invisible Fish

Fish are not shown under the water in the Ocean. This started with a revision post 4.0.2, which can be used to avoid this problem. Refer issue 9160.

Pattern Editor

Since r6871 the pattern editor may not work properly without enabling accurate texture cache, refer this forum thread. This may need further investigation as it sometimes seems to work without accurate texture cache enabled in more recent builds.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Force Texture Filtering Off Causes blurs in the pattern editor if enabled
Texture Cache Accuracy 1 Fixes pattern editor

Version Compatibility

The graph below charts the compatibility with Animal Crossing: City Folk since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-15360 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7695 Windows 7 Intel Pentium E5200 @ 3.3GHz NVIDIA GeForce GTX 460 58-60FPS DevWAR
3.0-183 Windows 7 AMD Phenom II X4 840 @ 3.2GHz NVIDIA GeForce GTS 450 48-60FPS Bwilliy
3.0-204 Windows 7 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6970 60FPS Fake-Messiah
3.0-638 Windows 7 Intel Core i5-3450 @ 3.1GHz AMD Radeon HD 6570 60FPS, game runs great. Emcitement
3.0-681 Windows XP Intel Core 2 Quad Q6600 @ 2.4GHz ATI Radeon HD 4800 55-73% speed outside or in the city, 100% speed in buildings. coczero
3.0-735 Windows 7 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 7850 60FPS Mathijs
3.0-735 Windows 7 AMD Phenom II X4 970 @ 3.5GHz AMD Radeon HD 6870 60FPS Mathijs
3.0-868 Windows 7 AMD Turion X2 Ultra @ 2.1GHz NVIDIA GeForce 9600M GT 30-60FPS GigaToni
3.5-367 Windows 7 AMD FX-6100 @ 3.4GHz AMD Radeon HD 6670 60FPS, running really smooth. SlimStyle
3.5-1313 Windows 7 Intel Core i5-2500K @ 4.7GHz NVIDIA GeForce 9600M GT 30-60FPS GigaToni
3.5-1313 Windows 7 Intel Core i5-2500K @ 4.7GHz NVIDIA GeForce GTX 680 60FPS, perfect emulation Megamew28
3.5-1393 Windows 8 Intel Core i5-3570K @ 3.8GHz AMD Radeon HD 4830 60FPS, Runs perfect, even the telescope works! ce
4.0-330 Windows 7 AMD Phenom II X4 965 @ 3.4GHz NVIDIA GeForce GTX 560 Ti 56-60FPS, almost perfect. Everything works, including online play,


4.0-330 Windows 7 Intel Core i7-4790K @ 4.6GHz AMD Radeon R9 290 60FPS, no glitches or errors spotted. MatthewDratt
4.0-6144 Windows 7 Intel Core i5-480M @ 2.67GHz NVIDIA GeForce GT 520M 50-60FPS, no glitches, minor audio errors TimberWolffe
4.0-8122 Windows 10 Intel Core i7-4930K @ 4GHz NVIDIA GeForce GTX 780 60FPS, minor FPS drop in menu when AA is turned on (Especially noticeable with 8x SSAA.) Cuyler
4.0-8329 Windows 10 Intel Core i5-4570K @ 4GHz AMD Radeon R9 280X 60FPS, graphical glitch: Invisible fish in the sea. SirBanjo
4.0-8358 Windows 10 Intel Core i5-4460 @ 3.2GHz AMD Radeon R9 390 60FPS, graphical glitch: Fish are invisible in the sea. 44trent3
4.0-9292 Mac OS X 10.11.4 Intel Core i7-4600MQ @ 2.4GHz Intel HD 4600 60FPS, graphical glitch: Fish are invisible in the sea. 1byte_
5.0 Windows 7 Intel Celeron B815 @ 1.6GHz Intel HD Graphics 35 - 60FPS(Mostly 60FPS). Everything works! angeloanan
5.0-1858 Windows 10 Intel Q8200 @ 2.33GHz NVIDIA GTX 560 Ti 60FPS, no graphical errors present, slight stutter on entry to houses sometimes. DarkRaider8701

Gameplay Videos