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Animal Crossing: City Folk
|Animal Crossing: City Folk|
|Release date(s)|| NA November 16, 2008|
JP November 20, 2008
AUS December 4, 2008
EU December 5, 2008
KO January 28, 2010
|Mode(s)||Single-player, Online (4)|
|Input methods||Wii Remote + Nunchuk, Microphone|
|GameIDs||RUUJ01, RUUE01, RUUP01, RUUK01|
Animal Crossing: City Folk, known in European and Australian markets as Animal Crossing: Let's Go to the City, is a life simulation video game for the Wii video game console. It is the follow- up to Animal Crossing: Wild World, released for the Nintendo DS in 2005, and is the third game in the Animal Crossing series.
Sometimes there will be audio feedback when walking around town. Just enter a building to make it stop. Some music tracks may crackle lightly as well if using HLE or may be distorted, and strangely HLE can run slower than LLE, but on the other hand HLE can play tracks perfectly with higher performance (like normal) It is really just 50/50. DSP LLE will fix these problems if you have them.
Yellow backgrounds can appear in the pattern editor, catalog and message editor keypad. May need extra testing doesn't seem to be present in new revisions.
Pattern editor does not work properly without enabling an accurate texture cache. Again, may need extra testing, works perfectly fine with out accurate texture cache enabled for me.
The camera doesn't show pictures. EFB to Ram may correct this. Just use Dolphin's screenshot button to capture images of the game.
Telescope doesn't work
The observatory's telescope does not work. Fixed by a revision before.
The Wii Motion controller UI never goes away. Fixed by an unknown revision.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Causes blurs in the pattern editor if enabled|
|1||Fixes pattern editor|
The graph below charts the compatibility with Animal Crossing: City Folk since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x86||Intel Pentium E5200 @ 3.3GHz||nVidia GeForce GTX 460||58-60 FPS||DevWAR|
|Windows 7 x86||AMD Phenom II X4 840 @ 3.2GHz||nVidia GeForce GTS 450||48-60 FPS||Bwilliy|
|Windows 7 x64||AMD Phenom II X6 1090T @ 3.2GHz||AMD Radeon HD 6970||60 FPS||Fake-Messiah|
|Windows 7 x64||Intel Core i5-3450 @ 3.1GHz||AMD Radeon HD 6570||60 FPS, game runs great.||Emcitement|
|Windows XP x86||Intel Core 2 Quad Q6600 @ 2.4GHz||ATI Radeon HD 4800||55-73% speed outside or in the city, 100% speed in buildings.||coczero|
|Windows 7 x64||Intel Core i5-2500K @ 3.3GHz||AMD Radeon HD 7850||60 FPS||Mathijs|
|Windows 7 x64||AMD Phenom II X4 970 @ 3.5GHz||AMD Radeon HD 6870||60 FPS||Mathijs|
|Windows 7 x86||AMD Turion X2 Ultra @ 2.1GHz||nVidia GeForce 9600M GT||30-60 FPS||GigaToni|
|Windows 7 x64||AMD FX-6100 @ 3.4GHz||AMD Radeon HD 6670||60 FPS, running really smooth.||SlimStyle|
|Windows 7 x64||Intel Core i5-2500k @ 4.7GHz||nVidia GeForce 9600M GT||30-60 FPS||GigaToni|
|Windows 7 x64||Intel Core i5-2500k @ 4.7GHz||nVidia GeForce GTX 680||60 FPS, perfect emulation||Megamew28|
|Windows 8 x64||Intel Core i5-3570k @ 3.8GHz||AMD Radeon HD 4830||60 FPS, Runs perfect, even the telescope works!||ce|
|Windows 7 x64||AMD Phenom II X4 965 @ 3.4GHz||nVidia GeForce GTX 560 Ti||56-60 FPS, almost perfect. Everything works, including online play,
|Windows 7 x64||Intel Core i7-4790k @ 4.6GHz||AMD Radeon R9 290||60 FPS, no glitches or errors spotted.||MatthewDratt|