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Baten Kaitos: Eternal Wings and the Lost Ocean
|Baten Kaitos: Eternal Wings and the Lost Ocean|
|Developer(s)||tri-Crescendo, Monolith Soft|
|Publisher(s)||Namco Bandai Games|
|Release date(s)|| JP December 5, 2003|
NA November 16, 2004
EU April 1, 2005
AUS May 19, 2005
|Input methods||GameCube Controller|
|GameIDs||GKBEAF, GKBPAF, GKBJAF|
Baten Kaitos: Eternal Wings and the Lost Ocean is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the Baten Kaitos series, and takes place after Baten Kaitos Origins, a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, Baten Kaitos, comes from Arabic meaning "belly of the sea monster" and is also the name of the star Zeta Ceti.
The game may rarely freeze while displaying photograph magnuses (e.g. in shops and the deck screen, mostly on the first game disc). Disabling Dual Core solves this. If it causes too much slowdown, you can also save the game’s state (Emulation → Save State) prior to selling photographs and reload if a freeze occurred to work around this problem. If it happens in the loot screen when selecting a photograph, untick "Synchronize GPU thread"
With Virtual XFB (Enabled by Default) the screen rapidly flips. To solve disable XFB (Real XFB crashes after logos) before opening the game then open graphics settings. Only happens on PAL version.
Widescreen Gecko Code
The Widescreen hack included with Dolphin causes balancing issues with the background that this Gecko Code will solve. Make sure to leave the Widescreen Hack included with Dolphin disabled.
C21535E0 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 ED0F0232 ED494024 60000000 00000000 C2153544 00000004 3DC03FAA 61CEAAAB 91C27000 C1E27000 ED2F0272 ED6A4824 60000000 00000000
041B2EF0 00000014 021B2EF8 000001E0 021B2F00 000001E0
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Avoid 3FPS when trying to sell or buy an item|
The graph below charts the compatibility with Baten Kaitos: Eternal Wings and the Lost Ocean since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II X4 955 @ 3.2GHz||ATI Radeon HD 5770||Fullspeed, random crashes.|
|Windows 7||Intel Core i7-2670QM @ 2.2GHz||NVIDIA GeForce GTX 560M||Fullspeed, runs perfect.||Phazon Lord|
|Ubuntu 10.04||AMD Phenom II X3 720||NVIDIA GeForce 8800 GT||Running 2x Native Resolution, 2x AA, 4x AF @ 75-100%. Game looks great. Can't speak to the crash listed above, but from what I've played it is working well.||keller999|
|Mac OS X 10.6.8||Intel Core 2 Duo @ 2.66GHz||NVIDIA GeForce 320M||Runs great (with slowdowns due to low specs).|
|Mac OS X 10.8.4||Intel Core i7-4650U||Intel HD5000||Fullspeed at 2x IR 16x AF, no AA, vsync. Rare slowdowns where holding TAB helps.||Verix|
|openSUSE||AMD Phenom II X4 955||NVIDIA GeForce 9800 GT||Runs mostly fine except for the photograph magnus crashes (which seem to occur only on the first game disc). Performance is not as good as it should be (drops down to 75% or less at times); graphics and DSP settings appear to have absolutely no influence on that though.|
|Windows 7||AMD Phenom II X4 960T @ 3GHz||NVIDIA GeForce GTX 650||Fullspeed, runs incredibly well with very little audio/graphic issues. Very minimal lag in areas with water or during transition animations into battle. Graphics setup used (all others unchecked): Backend (Direct3D9), Fullscreen resolution (Auto), Aspect Ratio (Auto), IR (Auto/Multiple of 640x528), No Anti-Aliasing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Depth Calculation. For audio, DSP HLE emulation with default settings (i.e no DSPLLE on Seperate Thread, no Dump Audio, etc)||LaDestitute|
|Windows 7||Intel Core i7-3770K||NVIDIA GeForce GTX 560 Ti||The game runs flawlessly using the default .ini configuration override that Dolphin includes. There are some very minor slow downs in certain areas with mirrors and water, going from full speed (30FPS) to 25-28FPS. The game can run with Dual Core enabled, if I remember correctly, interacting with picture magnus in the menus are really laggy.|
|Windows 10||Intel Core i7-4790K||NVIDIA GeForce GTX 980||The game runs fullspeed with default config on OpenGL, DX11 and DX12. The game doesn't slowdown with Dual Core Enabled during shops and with picture magnus anymore, thus it can be safely enabled by default. The game doesn't "flip out" with EFB enabled anymore, thus that setting can also be enabled.||Fenrir|