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Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== | === Pink Loading Screens === | ||
Loading screen render pink unless '''Store XFB Copies to Texture Only''' is disabled. | |||
{{Youtube|BY41zhjbNlk|Pink loading screens|br}} | |||
=== Taking Pictures === | === <s>Frame Rate</s> === | ||
With D3D, the game freezes for a few seconds after taking a picture. Use OpenGL to avoid this problem. | The game's framerate will not be a steady 60FPS 60VPS, fluctuating throughout the game, usually sticking to 120FPS 60vps. However it does not interfere with gameplay most of the time. Virtual XFB fixes this problem, and it is set by default in the GameINI. The opening menu still has some issues, however. Fixed by {{revision|5.0-5874}}. | ||
=== <s>Taking Pictures</s> === | |||
With D3D, the game freezes for a few seconds after taking a picture. Use OpenGL to avoid this problem. This was fixed in {{revision|5.0-9741}} and {{revision|5.0-9735}}. | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== | === 60Hz PAL === | ||
<pre> | In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | ||
<pre>$60Hz | |||
04209320 38600000 | 04209320 38600000 | ||
04276910 00000014 | 04276910 00000014 |