Boom Blox: Difference between revisions
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'''''Boom Blox''''' is a puzzle video game for the [[Wii]] console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. | '''''Boom Blox''''' is a puzzle video game for the [[Wii]] console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. | ||
A sequel to Boom Blox has been released, titled [[Boom Blox Bash Party]]. | A sequel to Boom Blox has been released, titled [[Boom Blox Bash Party]]. | ||
== Problems == | == Problems == | ||
=== No Music === | |||
Music does not work with DSP HLE. Use [[DSP LLE]] for fully functional sound and music. | |||
=== Wiimote lag === | |||
Wiimote has a large amount of lag. "Alternate Wiimote Timings" may help. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|dspengine = LLE | |||
|dspenginenotes = Needed for music to work | |||
}} | }} | ||