Boom Blox

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Boom Blox
Boom-Blox.jpg
Developer(s) Amblin Interactive
Publisher(s) EA Los Angeles
Platform(s) Wii
Release date(s) NA May 6, 2008
AUS May 8, 2008
EU May 9, 2008
JP July 17, 2008
Genre(s) Puzzle
Mode(s) Single-player, Multiplayer
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Boom Blox
Perfect
GameIDs RBKJ13, RBKK69, RBKP69, RBKE69
See also...

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Boom Blox is a puzzle video game for the Wii console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action.

A sequel to Boom Blox has been released, titled Boom Blox Bash Party.

Problems

No Music

Music does not work with DSP HLE. Use DSP LLE for fully functional sound and music.

Wiimote lag

Wiimote has a large amount of lag. "Alternate Wiimote Timings" may help.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Needed for music to work

Version Compatibility

The graph below charts the compatibility with Boom Blox since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-12080 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester

Gameplay Videos