Burnout 2: Point of Impact: Difference between revisions
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|dspengine = LLE | |||
|dspenginenotes = Enables all sounds, including car engine | |||
|dspengine | |||
|dspenginenotes | |||
}} | }} | ||
Revision as of 10:38, 18 August 2011
Burnout 2: Point of Impact | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Acclaim Entertainment |
Platform(s) | GameCube |
Genre(s) | Racing |
Mode(s) | Single-player |
Input methods | Nintendo GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the Gamecube and was the last Burnout game made for a Nintendo home console.
Problems
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Enables all sounds, including car engine |
Version Compatibility
The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry |}