Burnout 2: Point of Impact: Difference between revisions
Line 31: | Line 31: | ||
{{Test Entry|revision=6145|OS=Windows 7 x64|CPU=AMD Phenom 9550|GPU=nVidia GeForce 7300 GT|result=Perfect|tester=}} | {{Test Entry|revision=6145|OS=Windows 7 x64|CPU=AMD Phenom 9550|GPU=nVidia GeForce 7300 GT|result=Perfect|tester=}} | ||
{{Test Entry|revision=6519|OS=Windows XP x86|CPU=AMD 64 X2 4000+|GPU=nVidia GeForce 8500 GT|result=Full playable but no motor car sound|tester=}} | {{Test Entry|revision=6519|OS=Windows XP x86|CPU=AMD 64 X2 4000+|GPU=nVidia GeForce 8500 GT|result=Full playable but no motor car sound|tester=}} | ||
{{Test Entry|revision=7480|OS=Linux | {{Test Entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=Intel Core 2 Duo E8400|GPU=ATI Radeon 4850|result=No engine sound. Small and rare graphic corruption. Grinding sparks invisible and making the game run horribly slow if AA is enabled. Game frequently freezing and crashing.|tester=Dark Fread}} | ||
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=nVidia GeForce 8800 GT|result=Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor.|tester=keller999}} | {{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=nVidia GeForce 8800 GT|result=Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor.|tester=keller999}} | ||
|} | |} |
Revision as of 03:16, 2 September 2011
Burnout 2: Point of Impact | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Acclaim Entertainment |
Platform(s) | GameCube |
Genre(s) | Racing |
Mode(s) | Single-player |
Input methods | Nintendo GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the Gamecube and was the last Burnout game made for a Nintendo home console.
Problems
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Enables all sounds, including car engine |
Version Compatibility
The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry |style="white-space:nowrap;"|r7624 |style="white-space:nowrap"|Linux Ubuntu 10.04 Lucid Lynx x86_64 |style="white-space:nowrap"|AMD Phenom II X3 720 |style="white-space:nowrap"|nVidia GeForce 8800 GT |Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor. |style="white-space:nowrap"|keller999 |-
|}
Gameplay Videos
- Criterion Games (Developer)
- Acclaim Entertainment (Publisher)
- Racing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube controller (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- GameCube games