Burnout 2: Point of Impact
Burnout 2: Point of Impact | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Acclaim Entertainment |
Platform(s) | GameCube |
Genre(s) | Racing |
Mode(s) | Single-player |
Input methods | Nintendo GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim Entertainment. It launched in early April 2003 for the Gamecube and was the last Burnout game made for a Nintendo home console.
Problems
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Enables all sounds, including car engine |
Version Compatibility
The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry |style="white-space:nowrap;"|r7624 |style="white-space:nowrap"|Linux x86_64 (Ubuntu 10.04 Lucid Lynx) |style="white-space:nowrap"|AMD Phenom II X3 720 Processor |style="white-space:nowrap"|nVidia GeForce 8800 GT |Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor. |style="white-space:nowrap"|keller999 |-
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Gameplay Videos
- Criterion Games (Developer)
- Acclaim Entertainment (Publisher)
- Racing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube controller (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- GameCube games