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Progress Continues
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(remove the font issue entirely. presumably this was fixed by the new fonts in 4.0-5097, making it a pre-5.0 issue.) |
(games series list) |
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(12 intermediate revisions by 6 users not shown) | |||
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|developer = Capcom | |developer = Capcom | ||
|publisher = Capcom | |publisher = Capcom | ||
|series = | |series = vs. | ||
|released = {{vgrelease|JP=July 4, 2002|NA=August 30, 2002|EU=September 23, 2002}} | |released = {{vgrelease|JP=July 4, 2002|NA=August 30, 2002|EU=September 23, 2002}} | ||
|genre = Fighting | |genre = Fighting | ||
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''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions. | ''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions. | ||
== Emulation Information == | |||
{{Problems/GC Font}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Virtual XFB</s> === | |||
During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480FPS without Virtual XFB; however, Virtual XFB is now set by default for this game. Fixed by {{revision|5.0-5874}}. | |||
=== <s>Missing Characters</s> === | |||
Characters in some dialogs will display as white boxes rather than the appropriate character. Fixed sometime before {{revision|5.0-321}}. | |||
}}}} | |||
== Enhancements == | |||
=== Sprite Joins === | === Sprite Joins === | ||
Small gaps between sprite regions occur when using the Force Texture Filtering enhancement | Small gaps between sprite regions occur when using the Force Texture Filtering enhancement. | ||
{{image|07.png|Small gaps between sprite regions|br}} | {{image|07.png|Small gaps between sprite regions|br}} | ||
=== Widescreen === | |||
The Widescreen hack of Dolphin has issues with alignment that can be fixed with a Gecko code. | |||
==== NTSC-U ==== | |||
<pre>$16:9 Widescreen | |||
042B61A8 3FFC71C7 | |||
C2094748 00000003 | |||
EC011028 C94280E8 | |||
FD0A0032 FD004050 | |||
60000000 00000000 | |||
0403F5CC C0828730 | |||
042B65C0 46FFFFFF | |||
042B65C4 46FFFFFF | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
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|vid2=vD5T-mEdrOM|cap2=Capcom vs. SNK 2 EO on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid2=vD5T-mEdrOM|cap2=Capcom vs. SNK 2 EO on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
|vid3=yrhvldkOg-c|cap3=Capcom VS SNK 2 EO Dolphin Emulator By Tchong | |vid3=yrhvldkOg-c|cap3=Capcom VS SNK 2 EO Dolphin Emulator By Tchong | ||
|vid4=WC007-9XGPc|cap4=Capcom vs. SNK 2 EO (Arcade Mode with Rugal) - Dolphin 5.0-4335 | |||
|vid5=Qm9oQc-YmBY|cap5=Dolphin Emulator 5.0 - Capcom vs. SNK 2 (1080p HD) - Nintendo GameCube | |||
}} | }} | ||
{{Navigation/Vs.}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
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