Capcom vs. SNK 2 EO: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title | |title = {{SUBPAGENAME}} | ||
|developer = Capcom | |||
|developer | |publisher = Capcom | ||
|publisher | |genre = Fighting | ||
|genre | |modes = Single-Player, Multiplayer | ||
|modes | |platforms = [[GameCube]] | ||
|platforms | |input = Gamepad, Joystick | ||
|input | |image = [[File:CapcomvsSNK2EOGC.jpg|300px]] | ||
| | |||
}} | }} | ||
'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''', known as '''''Millionaire Fighting 2001''''' in Japan, is a sequel to the fighting game ''Capcom vs. SNK | '''''Capcom vs. SNK 2: Mark of the Millennium 2001''''', known as '''''Millionaire Fighting 2001''''' in Japan, is a sequel to the fighting game ''Capcom vs. SNK''. | ||
''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions. | ''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions. | ||
==Problems== | == Problems == | ||
===Flickering=== | |||
=== Flickering === | |||
2d images flicker during fights. To fix this enable XFB. | 2d images flicker during fights. To fix this enable XFB. | ||
===Sprite Joins=== | === Sprite Joins === | ||
Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering. | Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering. | ||
[[File:07.png|center|600px]] | [[File:07.png|center|600px]] | ||
===Frame Rate=== | === Frame Rate === | ||
This game seems to throttle to 240 FPS and 480 FPS during gameplay. To set it to 60 FPS, like most other GameCube games, enable XFB. | This game seems to throttle to 240 FPS and 480 FPS during gameplay. To set it to 60 FPS, like most other GameCube games, enable XFB. | ||
==Configuration== | |||
== Configuration == | |||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|forcefilter = Off | |forcefilter = Off | ||
|forcefilternotes = This makes the game look better but causes the small sprite gaps. | |forcefilternotes = This makes the game look better but causes the small sprite gaps. | ||
|accuratetexturecache = Normal | |accuratetexturecache = Normal | ||
|accuratetexturecachenotes = This corrects text in the dialogs, and likely elsewhere. Fast mode results in residual issues. | |accuratetexturecachenotes = This corrects text in the dialogs, and likely elsewhere. Fast mode results in residual issues. | ||
|xfb = Enable | |xfb = Enable | ||
|xfbnotes = Choose Virtual, since Real causes a diagnal screen tear. This fixes the flickering and FPS problems. | |xfbnotes = Choose Virtual, since Real causes a diagnal screen tear. This fixes the flickering and FPS problems. | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | ||
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--> | |||
{{VersionCompatibilityVersion|6468|****}} | {{VersionCompatibilityVersion|6468|****}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=6468|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 4650|result=Perfect 60 FPS, Sprite Joins was the only problem|tester=|tester=ThatLuciano}} | ||
{{ | {{testing/entry|revision=7227|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 4650|result=Perfect by using suggested settings|tester=|tester=ThatLuciano}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Fighting games]] | |||
[[Category:Multiplayer games]] |
Revision as of 10:10, 8 September 2011
Capcom vs. SNK 2 EO | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-Player, Multiplayer |
Input methods | |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK.
Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.
Problems
Flickering
2d images flicker during fights. To fix this enable XFB.
Sprite Joins
Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.
Frame Rate
This game seems to throttle to 240 FPS and 480 FPS during gameplay. To set it to 60 FPS, like most other GameCube games, enable XFB.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Normal | This corrects text in the dialogs, and likely elsewhere. Fast mode results in residual issues. |
Version Compatibility
The graph below charts the compatibility with Capcom vs. SNK 2 EO since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6468 | Windows 7 x64 | Intel Core i7-860 | ATI Radeon HD 4650 | Perfect 60 FPS, Sprite Joins was the only problem | ThatLuciano |
r7227 | Windows 7 x64 | Intel Core i7-860 | ATI Radeon HD 4650 | Perfect by using suggested settings | ThatLuciano |
Gameplay Videos
- Capcom (Developer)
- Capcom (Publisher)
- Fighting (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- 5 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Untested for 10000+ revisions
- GameCube games
- Fighting games
- Multiplayer games