Cel Damage: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:CelDamageGC.jpg|300px]]
|developer = Pseudo Interactive
|developer = Pseudo Interactive
|publisher = Electronic Arts
|publisher = Electronic Arts
|released = {{vgrelease|NA=January 7, 2002|EU=May 3, 2002}}
|released = {{vgrelease|NA=January 7, 2002|EU=May 3, 2002}}
|genre = Action, Vehicular combat
|genre     = Action, Vehicular combat
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:CelDamageGC.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-cel-damage
|forumlink = http://forums.dolphin-emu.org/Thread-gc-cel-damage
}}
}}
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== <s>Textures</s> ===
=== Textures ===
When using the game's default graphical setting, Cartoon Render, Dolphin renders textures and lighting in Cel Damage incorrectly. However, the unlockable Plastic Render setting emulates like how it would on a console. Refer {{issue|4364}}, fixed in revision {{revision|5.0-5934}}
When using the game's default graphical setting, Cartoon Render, Dolphin renders textures and lighting in Cel Damage incorrectly. However, the unlockable Plastic Render setting emulates like how it would on a console. Refer {{issue|4364}}, {{pr|4601}} fixes it.
{{image|Cel_Damage_Toon_Render.png|A scene from the main intro, using the Cartoon Render setting.}}
{{image|Cel_Damage_Toon_Render.png|A scene from the main intro, using the Cartoon Render setting.}}
{{image|Cel_Damage_Plastic_Render.png|A scene from the main intro, using the Plastic Render setting.|br}}
{{image|Cel_Damage_Plastic_Render.png|A scene from the main intro, using the Plastic Render setting.|br}}
}}}}
}}}}
== Enhancements ==
=== 16:9 Widescreen ===
<pre>$16:9 Widescreen Region-Free
C2201CD8 00000002
C062E5F0 EC8400F2
FC602050 00000000
042CB470 3F2A0000
042CBDF0 3FAAAAAB</pre>
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
0406F35C 38600000
04265548 00000014
</pre>


== Configuration ==
== Configuration ==
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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=PU6sjHMkUak|cap1=Dolphin Emulator 4.0.2 - Cel Damage (1080p HD) - Nintendo GameCube
|vid1=PU6sjHMkUak|cap1=Dolphin Emulator 4.0.2 - Cel Damage (1080p HD) - Nintendo GameCube
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|vid3=iP_n_Oxjvk4|cap3=Cel Damage [Gamecube] Dolphin 5.0 [1080p HD]
|vid3=iP_n_Oxjvk4|cap3=Cel Damage [Gamecube] Dolphin 5.0 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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