City Racer: Difference between revisions

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460 bytes added ,  10 October 2017
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|developer = Ubisoft
|developer = Ubisoft
|publisher = Ubisoft
|publisher = Ubisoft
|released = {{vgrelease|NA=April 29, 2003}}
|released = {{vgrelease|NA=April 29, 2003}}
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Enhancements ==
== Enhancements ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0.2|**|Black screen post menu}}
{{VersionCompatibilityVersion|5.0-1103|****|Playable, slow menus}}<!--Perhaps unrelated to this specific revision-->
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 v3 @ 2.30GHz|GPU=NVIDIA GeForce GTX 780|result=Loading screen after intro video took a longer than expected time (~3-5 minutes). Eventually, it loaded the main menu, which was slow but responsive (10-15 FPS). Getting into a quick game was possible; the game itself ran fine at solid 60 FPS with no perceived graphical problems. The car, however, experienced some deadzone issues (might be on my end). This was through the OpenGL plugin with 4x IR, 2x MSAA, and 4x Anisotropic filtering. |tester=saintschultz}}
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 V3 @ 2.3GHz|GPU=NVIDIA GeForce GTX 780|result=Loading screen after intro video took a longer than expected time (~3-5 minutes). Eventually, it loaded the main menu, which was slow but responsive (10-15 FPS). Getting into a quick game was possible; the game itself ran fine at solid 60 FPS with no perceived graphical problems. The car, however, experienced some deadzone issues (might be on my end). This was through the OpenGL plugin with 4x IR, 2x MSAA, and 4x Anisotropic filtering. |tester=saintschultz}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=1Kyjhzi95gk|cap1=Dolphin Emulator 4.0.2 - City Racer (1080p HD) - Nintendo GameCube
|vid1=1Kyjhzi95gk|cap1=Dolphin Emulator 4.0.2 - City Racer (1080p HD) - Nintendo GameCube
|vid2=8sQxKdquQmc|cap2=Dolphin Emulator 5.0-1882 - City Racer (1080p HD) - Nintendo GameCube
|vid3=RZtEhnZBV3c|cap3=City Racer [Gamecube] Dolphin 5.0 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
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