| Progress Continues
We've already had 9614 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report.
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|Developer(s)||EA Bright Light|
|Release date(s)|| NA/AUS November 16, 2010|
EU November 19, 2010
|Input methods||Wii Remote|
The more players explore the game, solve level-based challenges, and customize their world, the more rewards will be unlocked in Create. Creativity will be unleashed as players design environments with easy-to-use brushes and tools, including textures, props and animating objects that bring the scene to life. Players can share any of their creations, solutions or challenges with the community through the console and also via the official Create website. Friends can download and remix solutions and set challenges for other players to download and complete. Imaginations will run wild this holiday!
If Store EFB copies to texture only is enabled, this game will display heavily glitched graphics.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Disabled||Avoid glitched graphics|
|Safe (Position 1)||Show text properly|
The graph below charts the compatibility with Create since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics||Works really good, though it runs at 12FPS/60VPS as the default framerate, which is quite annoying. This game requires to disable "Store EFB copies to Texture Only" to avoid psychodelic looking graphics, this game also has the typical missing/glitched text, so also requires Safe Texture Cache. Ironically, it has better performance without the Fast Depth Calculation and the Ignore Format Changes hacks.||EblfIYH|