Eternal Darkness: Sanity's Requiem: Difference between revisions

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|developer = Silicon Knights
|developer = Silicon Knights
|publisher = Nintendo
|publisher = Nintendo
|released  = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002|KO=2002}}
|released  = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002|KO=February 14, 2003}}
|genre    = Horror, Survival horror
|genre    = Horror, Survival horror
|modes    = Single-player
|modes    = Single-player
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}}


'''Eternal Darkness: Sanity's Requiem''' is a psychological horror video game released for the Nintendo [[GameCube]], developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.
'''''Eternal Darkness: Sanity's Requiem''''' (aka '''''Eternal Darkness: Manukareta 13-nin''''' in Japan) is a psychological horror video game released for the Nintendo [[GameCube]], developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.


== Emulation Information ==
== Emulation Information ==
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
 
=== Green / Purple Transitions ===
=== Green / Purple Transitions ===
Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this.
Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this.
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=== Aspect Ratio Distortion ===
=== Aspect Ratio Distortion ===
While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See {{issue|10801}}.
While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See {{issue|10801}}.
=== <s>Transparency Issues</s> ===
In Lindsey's chapter the character can sometimes disappear when underneath hanging vines. This can be avoided by turning on Per-Pixel Lighting for this section. Fixed sometime before {{revision|5.0-6157}}.


=== <s>Hang Post Initial Quote</s> ===
=== <s>Hang Post Initial Quote</s> ===
Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}.
Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}.
== Enhancemetns ==
{{Problems|{{#vardefineecho:problems|
{{Problems/Blurry Distant Textures}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}


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