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|developer = Silicon Knights | |developer = Silicon Knights | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|released = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002|KO= | |released = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002|KO=February 14, 2003}} | ||
|genre = Horror, Survival horror | |genre = Horror, Survival horror | ||
|modes = Single-player | |modes = Single-player | ||
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}} | }} | ||
'''Eternal Darkness: Sanity's Requiem''' is a psychological horror video game released for the Nintendo [[GameCube]], developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board. | '''''Eternal Darkness: Sanity's Requiem''''' (aka '''''Eternal Darkness: Manukareta 13-nin''''' in Japan) is a psychological horror video game released for the Nintendo [[GameCube]], developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board. | ||
== Emulation Information == | == Emulation Information == | ||
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== Problems == | == Problems == | ||
=== Green / Purple Transitions === | === Green / Purple Transitions === | ||
Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this. | Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this. | ||
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=== Aspect Ratio Distortion === | === Aspect Ratio Distortion === | ||
While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See {{issue|10801}}. | While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See {{issue|10801}}. | ||
=== <s>Hang Post Initial Quote</s> === | === <s>Hang Post Initial Quote</s> === | ||
Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}. | Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}. | ||
== Enhancemetns == | |||
{{Problems|{{#vardefineecho:problems| | |||
{{Problems/Blurry Distant Textures}} | |||
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}} | |||
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}} | |||
}}}} | }}}} |