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Excite Truck

From Dolphin Emulator Wiki
Excite Truck

Developer(s) Monster Games
Publisher(s) Nintendo
Series Excitebike
Platform(s) Wii
Release date(s) NA November 19, 2006
JP January 18, 2007
EU February 16, 2007
AUS February 22, 2007
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote
Compatibility 4 Edit rating: Excite Truck
Playable
GameIDs
See also...

Dolphin Forum thread
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Excite Truck is a video game published by Nintendo and developed by Monster Games for the Wii video game system. It features malleable environments and tilt-based controls. The game was one of the Wii launch titles in North America. It is a spiritual successor to the Excitebike series (Excitebike and Excitebike 64). Excitebike was released on the Virtual Console service in Europe on February 16, to mark the European release of Excite Truck.

Excite Truck is the first Wii game to let people select music, in the form of MP3s from an SD card, to be played in the background while they are playing instead of the music provided by the game. This feature is also used by Endless Ocean.

Problems

The main menu background video has corrupted vertical lines and wider horizontal areas. The vertical lines appears with certain resolutions (x1,x3,x6...), the horizontal ones are present in any resolution.

This can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu. Alternatively, "Vertex Rounding" can reduce the corruption, but with that option the horizontal blocks will remain.

Sun Flare

For the lens flare effect to be emulated when looking towards the sun, Skip EFB Access From CPU must be disabled.

However, the effect will not be emulated accurately compared to real hardware, as the process to determine whether the sun is occluded is timing-sensitive in a way that Dolphin doesn't replicate. Changing the Emulated CPU Clock Override will change the behavior (the higher it is, the more a partial occlusion will prevent the flare).

For instance, in the tutorial select screen, the sun is partially covered by the trees: on real hardware it flares occasionally, on Dolphin it always flares at default clock and never flares at 500% clock. On the other hand, in Cooling Down (the first Basics 2 tutorial), the sun will always flare behind a hill, even at 500% clock (while it doesn't on real hardware).

If Dual Core is enabled, it's likely that the flare will flicker when it should be occluded.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU Off Emulate sun flare effect
Defer EFB Copies to RAM Off Fix broken shadows in multiplayer
Manual Texture Sampling On Fix FMV corruption

Version Compatibility

The graph below charts the compatibility with Excite Truck since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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2609-83 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4885 Windows XP Intel Core i7-950 @ 3.83 GHz NVIDIA GeForce 285 GTX - Excite Truck Under Dolphin4885(part1) - backgamon
5.0 Windows 10 Intel Core i5-4670K @ 3.8 GHz NVIDIA GeForce 780 GTX some audio studder, Dolphin crashes after a few minutes -] nontheist
5.0-445 Windows 10 Intel Core i5-4670K @ 3.8 GHz NVIDIA GeForce 780 GTX no problems noted -] nontheist

Gameplay Videos

Excite Truck - Dolphin Emulator 5.0-10627 [1080p HD] - Nintendo Wii
Dolphin Emulator 4.0 - Excite Truck (1080p HD) - Nintendo Wii
- Excite Truck Under Dolphin4885(part1) -