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Progress Continues
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{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}} | {{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}} | ||
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. --> | <!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. --> | ||
=== Missing Boulder Shadows === | |||
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}. | |||
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. --> | |||
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | |||
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}} | |||
== Problems == | == Problems == | ||
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When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe." | When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe." | ||
===<s> Heat Effect/Blur </s>=== | ===<s> Heat Effect/Blur </s>=== |