F-Zero GX: Difference between revisions

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|developer = Sega, Amusement Vision
|developer = Sega, Amusement Vision
|publisher = Nintendo
|publisher = Nintendo
|series    = F-Zero
|released  = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}}  
|released  = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}}  
|series    = ''F-Zero''
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
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== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles.
{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}}
=== Powersliding Glitch ===
=== Powersliding Glitch ===
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.
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{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Master Difficulty End Credits ===
Credits sequence after Master difficulty completion isn't 100% accurate on default settings. The sepia tone images are supposed to appear to the right after the special character movie plays. The specifics have been untested but if the problem is similar to the [[Super Smash Bros. Brawl#Saving Screenshots|Super Smash Bros. Brawl snapshot feature problem]], a snapshot is generated either during a race or after crossing the finish line. Storing EFB Copies to RAM can be taxing, so the best solution would probably be to disable '''Storing EFB Copies to Texture Only''' before crossing the finish line on the third lap and then enabling '''Storing EFB Copies to Texture Only''' after the announcer announces the rank you earned. See {{issue|9065}}.
{{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}


=== V-Sync Crashes ===
=== Cars Drop Off Starting Line ===
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash.
Certain combinations of cars and tracks may result in cars improperly falling off the starting line:
*Starting in {{revision|4.0-651}}, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by {{revision|4.0-994}}.
*King Meteor / Big Blue (Drift Highway)
 
*Rolling Turtle / Outer Space (Meteor Stream), Port Town (Cylinder Wave)
=== Dual Core Resets ===
{{image|F-Zero-FallOff.png|Fell of starting line|br}}
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice.


'''Fixed with [https://github.com/dolphin-emu/dolphin/pull/4269 PR-4269]. Sync GPU is enabled by default in Game-Ini'''
=== Emblem Editor Cursor Issues ===
When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe."


=== Missing Boulder Shadows ===
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backends. It is very unlikely this can be fixed in D3D; F-Zero GX uses a feature known as "LogicOps" which malfunctions in both D3D11 and D3D12. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}.
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. -->
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}


=== Master Difficulty End Credits ===
===<s> Heat Effect/Blur </s>===
Credits sequence after Master difficulty completion isn't 100% accurate on default settings. The sepia tone images are supposed to appear to the right after the special character movie plays. The specifics have been untested but if the problem is similar to the [[Super Smash Bros. Brawl#Saving Screenshots|Super Smash Bros. Brawl snapshot feature problem]], a snapshot is generated either during a race or after crossing the finish line. Storing EFB Copies to RAM can be taxing, so the best solution would probably be to disable '''Storing EFB Copies to Texture Only''' before crossing the finish line on the third lap and then enabling '''Storing EFB Copies to Texture Only''' after the announcer announces the rank you earned. See {{issue|9065}}.
Sand Ocean's heat effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Fixed in {{revision|5.0-9735}}.
{{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}


=== Heat Effect/Blur ===
=== <s>Dual Core Resets</s> ===
Sand Ocean's heat effect cuts speed on even the most powerful computers. The effect can be disabled by turning on "Skip EFB Access from CPU."
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core", or for a faster performing fix, check "Synchronize GPU thread" as per gameINI advice. Fixed with {{Revision|5.0-1012}}, where Sync GPU is enabled by default in Game-Ini.


=== Emblem Editor Issues ===
}}}}


When using the emblem editor, it will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe."
== Enhancements ==
=== <s>V-Sync Crashes</s> ===
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash. Seems to be fixed as of {{revision|5.0-5620}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackendnotes = Needed to properly render rain/shadows
|vsync = Off
|vsyncnotes = Causes inevitable crashes on dualcore
|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|accuratetexturecache = Safe
|accuratetexturecache = Safe
|accuratetexturecachenotes = Working Emblem Editor
|accuratetexturecachenotes = Working Emblem Editor cursor
}}
}}


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{{VersionCompatibilityVersion|4.0-651|***|Crashes and forced OpenGL V-sync}}
{{VersionCompatibilityVersion|4.0-651|***|Crashes and forced OpenGL V-sync}}
{{VersionCompatibilityVersion|4.0-994|****|V-sync crashes but V-sync can be disabled}}
{{VersionCompatibilityVersion|4.0-994|****|V-sync crashes but V-sync can be disabled}}
{{VersionCompatibilityVersion|5.0-5260|****|V-sync fixed, needs Safe Texture Cache for emblem editor cursor}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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INI: CPUThread=False; GFXBacken=OGL; EFBAccessEnable=FALSE; EFBToTextureEnable=FALSE; VSync=FALSE; SafeTextureCacheColorSamples=0.|tester=SierraKomodo}}
INI: CPUThread=False; GFXBacken=OGL; EFBAccessEnable=FALSE; EFBToTextureEnable=FALSE; VSync=FALSE; SafeTextureCacheColorSamples=0.|tester=SierraKomodo}}
{{testing/entry|revision=5.0-4178|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080|result=Vulkan backend outright crashes with no panic handler message after the save loading screen. OpenGL (and probably Direct3D 11 as well) runs at 60 FPS everywhere but Sand Ocean, which is unbelievably laggy without using Vulkan or Direct3D 12 backend. Unfortunately Direct3D 12 is removed in this version and Vulkan, as mentioned, does not work.|tester=Techjar}}
{{testing/entry|revision=5.0-5620|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs Force 16:9 for widescreen. "Needs" Texture Cache Accuracy: Safe for the emblem editor's cursor, but it's not worth the performance hit and barely noticeable. V-Sync and Vulkan both work just fine, I played for a few hours with them without any issues. Vulkan is definitely the best performing in this game and runs Sand Ocean at full speed (compared to 50-60% in other backends). Besides trying out V-Sync and different video backends, all other settings were default.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=O1B6iU-ziAI|cap1=F-Zero GX Quality Test Dolphin Emulator 1080p
|vid1=57WlxazzAPQ|cap1=F-Zero GX Dolphin 5.0 vs Gamecube comparison - The Retro Byte
|vid2=eW4j6f2zsAo|cap2=Dolphin Emulator 4.0 - F-Zero GX (1080p HD) - Nintendo GameCube
|vid2=O1B6iU-ziAI|cap2=F-Zero GX Quality Test Dolphin Emulator 1080p  
|vid3=AYxZrMMdAR4|cap3=F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD
|vid3=eW4j6f2zsAo|cap3=Dolphin Emulator 4.0 - F-Zero GX (1080p HD) - Nintendo GameCube
|vid4=46sdOv14yU8|cap4=F-Zero GX - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid4=JV6dePwYl_4|cap4=Dolphin Emulator - F-ZERO GX (4x Native Internal Resolution - 1080p - 60fps)
|vid5=O1B6iU-ziAI|cap5=F-Zero GX Quality Test Dolphin Emulator 1080p
|vid5=c5pS1_fbQZI|cap5=(Hidden AX mode in GC port) F - Zero AX
|vid6=GVD-JX3JRt4|cap6=Dolphin 5.0 - F-Zero GX - 4K Internal Test
|vid6=CEo1D2Y57_U|cap6=F-Zero GX 60FPS 1440p on Dolphin Emulator
|vid7=MfFgjJ73tlw|cap7=F-Zero GX 1080p/60fps - Aeropolis: Multiplex
|vid7=OA0hDfMkstA|cap7=F-Zero GX - Circuit 1: Mute City Nintendo Gamecube 1080p (Dolphin emulator)
|vid8=CuoosfE6n24|cap8=F Zero GX dolphin HD texture pack
|vid9=TX5fDt5sZcw|cap9=F-Zero GX [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid10=IQ2UCc21HSo|cap10=F-Zero GX - Ishiiruka-Dolphin - DX12 - 5120x4224 - 60FPS
|vid11=46sdOv14yU8|cap11=F-Zero GX - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid12=GVD-JX3JRt4|cap12=Dolphin 5.0 - F-Zero GX - 4K Internal Test
|vid13=lPcECWFk1S0|cap13=F-Zero GX in VR on the new DolphinVR version 5
|vid14=_PkJ4sPFsXY|cap14=F-Zero GX - Dolphin 5.0 - Gameplay
|vid15=MfFgjJ73tlw|cap15=F-Zero GX Gamecube 1080p/60fps on Dolphin - Aeropolis: Multiplex
|vid16=nzRKRZ16bRk|cap16=(1440p60) F-Zero GX Gameplay - Dolphin 5.0
|vid17=yYSn-dFWp4s|cap17=(SPECIAL 2017) F-Zero GX Gameplay at Dolphin 5.0
|vid18=AYxZrMMdAR4|cap18=F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD
}}
}}


{{Navigation/F-Zero}}
{{Navigation/F-Zero}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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