F-Zero GX: Difference between revisions

Jump to navigation Jump to search
no edit summary
(→‎Heat Effect/Blur: See https://dolphin-emu.org/blog/2019/04/01/the-new-era-of-video-backends/#f-zero-gx)
No edit summary
(14 intermediate revisions by 3 users not shown)
Line 14: Line 14:


== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}
{{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles.
 
{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}}
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}.
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. -->
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}
 
=== Heat Effect/Blur ===
Sand Ocean's heat effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Performance for OpenGL and Direct3D is better after version {{revision|5.0-9638}}.


=== Powersliding Glitch ===
=== Powersliding Glitch ===
Line 35: Line 27:
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}.
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. -->
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}


== Problems ==
== Problems ==
Line 42: Line 40:
{{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
{{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}
{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}
=== Cars Drop Off Starting Line ===
Certain combinations of cars and tracks may result in cars improperly falling off the starting line:
*King Meteor / Big Blue (Drift Highway)
*Rolling Turtle / Outer Space (Meteor Stream), Port Town (Cylinder Wave)
{{image|F-Zero-FallOff.png|Fell off starting line|br}}


=== Emblem Editor Cursor Issues ===
=== Emblem Editor Cursor Issues ===
When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe."
When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe."
===<s> Heat Effect/Blur </s>===
Sand Ocean's heat effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Fixed in {{revision|5.0-9735}}.


=== <s>Dual Core Resets</s> ===
=== <s>Dual Core Resets</s> ===
Line 60: Line 67:
|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|accuratetexturecache = Safe
|accuratetexturecache = Position 1 (Safe)
|accuratetexturecachenotes = Working Emblem Editor cursor
|accuratetexturecachenotes = Working Emblem Editor cursor
}}
}}
Line 120: Line 127:
|vid5=c5pS1_fbQZI|cap5=(Hidden AX mode in GC port) F - Zero AX
|vid5=c5pS1_fbQZI|cap5=(Hidden AX mode in GC port) F - Zero AX
|vid6=CEo1D2Y57_U|cap6=F-Zero GX 60FPS 1440p on Dolphin Emulator
|vid6=CEo1D2Y57_U|cap6=F-Zero GX 60FPS 1440p on Dolphin Emulator
|vid7=wDPHcD0s8Rs|cap7=fzero GX Sand Ocean Dolphin (Gamecube) 60fps
|vid7=OA0hDfMkstA|cap7=F-Zero GX - Circuit 1: Mute City Nintendo Gamecube 1080p (Dolphin emulator)
|vid8=CuoosfE6n24|cap8=F Zero GX dolphin HD texture pack
|vid8=CuoosfE6n24|cap8=F Zero GX dolphin HD texture pack
|vid9=QzED_sptmac|cap9=(Ishiiruka) F-Zero GX Sand Ocean Dolphin Gamecube 60fps HD
|vid9=TX5fDt5sZcw|cap9=F-Zero GX [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid10=IQ2UCc21HSo|cap10=F-Zero GX - Ishiiruka-Dolphin - DX12 - 5120x4224 - 60FPS
|vid10=IQ2UCc21HSo|cap10=F-Zero GX - Ishiiruka-Dolphin - DX12 - 5120x4224 - 60FPS
|vid11=46sdOv14yU8|cap11=F-Zero GX - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid11=46sdOv14yU8|cap11=F-Zero GX - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
Line 131: Line 138:
|vid16=nzRKRZ16bRk|cap16=(1440p60) F-Zero GX Gameplay - Dolphin 5.0
|vid16=nzRKRZ16bRk|cap16=(1440p60) F-Zero GX Gameplay - Dolphin 5.0
|vid17=yYSn-dFWp4s|cap17=(SPECIAL 2017) F-Zero GX Gameplay at Dolphin 5.0
|vid17=yYSn-dFWp4s|cap17=(SPECIAL 2017) F-Zero GX Gameplay at Dolphin 5.0
|vid18=UbcFZvecWrA|cap18=F-Zero GX Dolphin Ishiiruka (Gamecube ) HD 60fps (Sega, 2003)
|vid18=AYxZrMMdAR4|cap18=F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD
|vid19=AYxZrMMdAR4|cap19=F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD
|vid20=TX5fDt5sZcw|cap20=F-Zero GX [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid21=OA0hDfMkstA|cap21=F-Zero GX - Circuit 1: Mute City Nintendo Gamecube 1080p (Dolphin emulator)
}}
}}


6,906

edits

Navigation menu