F-Zero GX: Difference between revisions

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→‎Gameplay Videos: remove videos not made in upstream Dolphin
(→‎Gameplay Videos: remove videos not made in upstream Dolphin)
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== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}
{{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles.
 
{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}}
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}.
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. -->
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}


=== Powersliding Glitch ===
=== Powersliding Glitch ===
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{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}.
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. -->
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}


== Problems ==
== Problems ==
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{{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
{{image|F-ZeroGXEFBtoTexCredits.png|Improper Credits}}
{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}
{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}
=== Cars Drop Off Starting Line ===
Certain combinations of cars and tracks may result in cars improperly falling off the starting line:
*King Meteor / Big Blue (Drift Highway)
*Rolling Turtle / Outer Space (Meteor Stream), Port Town (Cylinder Wave)
{{image|F-Zero-FallOff.png|Fell off starting line|br}}


=== Emblem Editor Cursor Issues ===
=== Emblem Editor Cursor Issues ===
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|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|accuratetexturecache = Safe
|accuratetexturecache = Position 1 (Safe)
|accuratetexturecachenotes = Working Emblem Editor cursor
|accuratetexturecachenotes = Working Emblem Editor cursor
}}
}}
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|vid5=c5pS1_fbQZI|cap5=(Hidden AX mode in GC port) F - Zero AX
|vid5=c5pS1_fbQZI|cap5=(Hidden AX mode in GC port) F - Zero AX
|vid6=CEo1D2Y57_U|cap6=F-Zero GX 60FPS 1440p on Dolphin Emulator
|vid6=CEo1D2Y57_U|cap6=F-Zero GX 60FPS 1440p on Dolphin Emulator
|vid7=wDPHcD0s8Rs|cap7=fzero GX Sand Ocean Dolphin (Gamecube) 60fps
|vid7=OA0hDfMkstA|cap7=F-Zero GX - Circuit 1: Mute City Nintendo Gamecube 1080p (Dolphin emulator)
|vid8=CuoosfE6n24|cap8=F Zero GX dolphin HD texture pack
|vid8=CuoosfE6n24|cap8=F Zero GX dolphin HD texture pack
|vid9=QzED_sptmac|cap9=(Ishiiruka) F-Zero GX Sand Ocean Dolphin Gamecube 60fps HD
|vid9=TX5fDt5sZcw|cap9=F-Zero GX [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid10=IQ2UCc21HSo|cap10=F-Zero GX - Ishiiruka-Dolphin - DX12 - 5120x4224 - 60FPS
|vid10=46sdOv14yU8|cap10=F-Zero GX - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid11=46sdOv14yU8|cap11=F-Zero GX - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid11=GVD-JX3JRt4|cap11=Dolphin 5.0 - F-Zero GX - 4K Internal Test
|vid12=GVD-JX3JRt4|cap12=Dolphin 5.0 - F-Zero GX - 4K Internal Test
|vid12=_PkJ4sPFsXY|cap12=F-Zero GX - Dolphin 5.0 - Gameplay
|vid13=lPcECWFk1S0|cap13=F-Zero GX in VR on the new DolphinVR version 5
|vid13=MfFgjJ73tlw|cap13=F-Zero GX Gamecube 1080p/60fps on Dolphin - Aeropolis: Multiplex
|vid14=_PkJ4sPFsXY|cap14=F-Zero GX - Dolphin 5.0 - Gameplay
|vid14=nzRKRZ16bRk|cap14=(1440p60) F-Zero GX Gameplay - Dolphin 5.0
|vid15=MfFgjJ73tlw|cap15=F-Zero GX Gamecube 1080p/60fps on Dolphin - Aeropolis: Multiplex
|vid15=yYSn-dFWp4s|cap15=(SPECIAL 2017) F-Zero GX Gameplay at Dolphin 5.0
|vid16=nzRKRZ16bRk|cap16=(1440p60) F-Zero GX Gameplay - Dolphin 5.0
|vid16=AYxZrMMdAR4|cap16=F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD
|vid17=yYSn-dFWp4s|cap17=(SPECIAL 2017) F-Zero GX Gameplay at Dolphin 5.0
|vid18=UbcFZvecWrA|cap18=F-Zero GX Dolphin Ishiiruka (Gamecube ) HD 60fps (Sega, 2003)
|vid19=AYxZrMMdAR4|cap19=F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD
|vid20=TX5fDt5sZcw|cap20=F-Zero GX [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid21=OA0hDfMkstA|cap21=F-Zero GX - Circuit 1: Mute City Nintendo Gamecube 1080p (Dolphin emulator)
}}
}}


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