2,011
edits
mNo edit summary |
|||
(5 intermediate revisions by 4 users not shown) | |||
Line 11: | Line 11: | ||
}} | }} | ||
'''''Final Fantasy | '''''Final Fantasy Crystal Chronicles''''', Square's first game for a Nintendo console since the days of the SNES, takes the lush fantasy world from the ''Final Fantasy'' franchise and adds in hack-and-slash-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action. The initial release of this game included a GBA Cable to allow players instant access to the game. | ||
== Emulation Information == | == Emulation Information == | ||
=== Game Boy Advance <-> GameCube Connectivity === | |||
This title supports GameBoy Advance connection, which can be used via joybus emulation. As of {{revision|5.0-14690}} Dolphin now has mGBA built in for GBA connectivity features. Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options -> Configuration -> GameCube and everything else with connecting will be handled automatically. | |||
If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting. mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported. Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin. | |||
=== Dual Core Netplay/Input Recording Hangs === | |||
While most games that do not support Dolphin's "fake-completion" Dual Core simply do not boot, Final Fantasy Crystal Chronicles boots and appears to work fine. Unfortunately, throughout the game extreme bouts of permanent lag will occur, which will essentially hang the game. To avoid this, Dual Core must be disabled when playing on Netplay or creating Input Recordings. | |||
Dual Core in other situations is fine. | |||
== Problems == | == Problems == | ||
Line 36: | Line 31: | ||
VBA connectivity may be broken since {{revision|5.0-5018}}. Refer {{issue|7098}}. | VBA connectivity may be broken since {{revision|5.0-5018}}. Refer {{issue|7098}}. | ||
=== Goblin Wall === | === <s>Goblin Wall</s> === | ||
As of {{revision|5.0-540}}, the Goblin Wall level is impossible to clear. After defeating the Goblin King and responding to the subsequent letter received via Mogmail, the screen goes black and audio seems to stutter. Earlier versions of Dolphin can progress past that point, but save files created after that point will have a corrupt header and cannot be loaded. Refer {{issue|9915}}. | As of {{revision|5.0-540}}, the Goblin Wall level is impossible to clear. After defeating the Goblin King and responding to the subsequent letter received via Mogmail, the screen goes black and audio seems to stutter. Earlier versions of Dolphin can progress past that point, but save files created after that point will have a corrupt header and cannot be loaded. Refer {{issue|9915}}. Fixed by {{revision|5.0-13242}}. | ||
}}}} | }}}} |
edits