Fire Emblem: Path of Radiance: Difference between revisions

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Japanese name
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|developer = Intelligent Systems
|developer = Intelligent Systems
|publisher = Nintendo
|publisher = Nintendo
|series    = Fire Emblem
|released  = {{vgrelease|JP=April 20, 2005|NA=October 17, 2005|EU=November 4, 2005|AUS=December 1, 2005}}
|released  = {{vgrelease|JP=April 20, 2005|NA=October 17, 2005|EU=November 4, 2005|AUS=December 1, 2005}}
|series    = ''Fire Emblem''
|genre    = Tactical role-playing
|genre    = Tactical role-playing
|modes    = Single-player
|modes    = Single-player
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}}
}}


'''''Fire Emblem: Path of Radiance''''' brings back to consoles the strategic combat series ''Fire Emblem'' from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. ''Fire Emblem: Path of Radiance'' also includes a detailed story that connects the battles and characters together.
'''''Fire Emblem: Path of Radiance''''' (aka '''''Fire Emblem: Sōen no Kiseki''''' in Japan) brings back to consoles the strategic combat series ''Fire Emblem'' from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. ''Fire Emblem: Path of Radiance'' also includes a detailed story that connects the battles and characters together.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Texture Filtering ===
=== Texture Filtering ===
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
=== Widescreen Patch ===
==== NA ====
<pre>$16:9 Widescreen
04926328 3FE38E39
</pre>
==== EU ====
<pre>$16:9 Widescreen
C220B6A8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
0406832C C00283F8
04377258 3FE38E39
04067E0C 4E800020
</pre>


== Configuration ==
== Configuration ==
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{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}}
{{testing/entry|revision=4.0-9173|OS=Windows 10|CPU=Intel Core i5-4210M @ 2.6GHz|GPU=NVIDIA GeForce 820M|result=It ran almost perfect on my laptop. It might suffer small and unnoticeable slowdowns in battle, but fullspeed in everything else. The 16:9 Widescreen code works wonderfully, the only defect is that it makes some menus show a little line in the middle. It's better to avoid non-integer resolutions (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution 3x, Widescreen AR code and FXAA shader.|tester=Intruso}}
{{testing/entry|revision=5.0-1694|OS=Windows 10|CPU=Intel Core i5-4430 @ 3GHz|GPU=NVIDIA GeForce GTX 950|result=No problem whatsoever|tester=kiwi}}
{{testing/entry|revision=5.0-3414|OS=Debian Sid|CPU=Intel Core i5-3570K @ 4.3GHz|GPU=NVIDIA GeForce GTX 970|result=Almost perfect running the Vulkan backend with IR at 3x Native(1920x1584), AA at 2x MSAA, and AF at 2x. The only occasional issue was the same odd lines on the character portraits.|tester=ConvexEd}}
{{testing/end}}
{{testing/end}}


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|vid1=TL60dft4sV8|cap1=Dolphin Emulator 4.0.1 - Fire Emblem: Path of Radiance (1080p HD) - Nintendo GameCube
|vid1=TL60dft4sV8|cap1=Dolphin Emulator 4.0.1 - Fire Emblem: Path of Radiance (1080p HD) - Nintendo GameCube
|vid2=fUlChNcHBrk|cap2=Fire Emblem: Path of Radiance Dolphin Emulator 4397
|vid2=fUlChNcHBrk|cap2=Fire Emblem: Path of Radiance Dolphin Emulator 4397
|vid3=SFOsDr8_E58|cap3=Fire Emblem: Path of Radiance on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=PEhbiFBrJnM|cap4=Dolphin Emulator 5.0 - Fire Emblem: Path of Radiance (1080p) - Nintendo GameCube
|vid5=aOtsOJr889A|cap5=Fire Emblem: Path of Radiance [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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