Fire Emblem: Path of Radiance: Difference between revisions

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Japanese name
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
m (Japanese name)
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|developer = Intelligent Systems
|developer = Intelligent Systems
|publisher = Nintendo
|publisher = Nintendo
|series    = Fire Emblem
|released  = {{vgrelease|JP=April 20, 2005|NA=October 17, 2005|EU=November 4, 2005|AUS=December 1, 2005}}
|released  = {{vgrelease|JP=April 20, 2005|NA=October 17, 2005|EU=November 4, 2005|AUS=December 1, 2005}}
|series    = ''Fire Emblem''
|genre    = Tactical role-playing
|genre    = Tactical role-playing
|modes    = Single-player
|modes    = Single-player
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}}
}}


'''''Fire Emblem: Path of Radiance''''' brings back to consoles the strategic combat series ''Fire Emblem'' from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. ''Fire Emblem: Path of Radiance'' also includes a detailed story that connects the battles and characters together.
'''''Fire Emblem: Path of Radiance''''' (aka '''''Fire Emblem: Sōen no Kiseki''''' in Japan) brings back to consoles the strategic combat series ''Fire Emblem'' from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. ''Fire Emblem: Path of Radiance'' also includes a detailed story that connects the battles and characters together.


== Patches ==
== Problems ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
{{Problems|{{#vardefineecho:problems|
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1910] =====
 
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
 
ABJN-AC6K-HDPX2
}}}}
9VB8-TZE2-5A0HJ
6TCA-Z0XW-TU3D0</pre>


== Problems ==
== Enhancements ==
=== Texture Filtering ===
=== Texture Filtering ===
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
=== Widescreen Patch ===
==== NA ====
<pre>$16:9 Widescreen
04926328 3FE38E39
</pre>
==== EU ====
<pre>$16:9 Widescreen
C220B6A8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
0406832C C00283F8
04377258 3FE38E39
04067E0C 4E800020
</pre>


== Configuration ==
== Configuration ==
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|0|***|Various hangs occur with these releases}}
{{VersionCompatibilityVersion|0|***|Various hangs occur with these releases}}
{{VersionCompatibilityVersion|5474|****}}
{{VersionCompatibilityVersion|5474|****|Beeping issues}}
{{VersionCompatibilityVersion|3.5-78|****|Beeping issues addressed}}
{{VersionCompatibilityVersion|3.5-78|****|Beeping issues addressed}}
{{VersionCompatibilityVersion|3.5-661|****|Fog issues addressed}}
{{VersionCompatibilityVersion|3.5-661|****|Fog issues addressed}}
{{VersionCompatibilityVersion|4.0.2|*****}}
{{VersionCompatibilityVersion|4.0.2|*****|Perfect}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6519|OS=Windows XP x86|CPU=AMD Athlon 64 X2 4000+|GPU=NVIDIA GeForce 8500 GT|result=Full playable but the cinematics go slowly|tester=}}
{{testing/entry|revision=6519|OS=Windows XP|CPU=AMD Athlon 64 X2 4000+|GPU=NVIDIA GeForce 8500 GT|result=Full playable but the cinematics go slowly|tester=}}
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x64|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=NVIDIA GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=NVIDIA GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}}
{{testing/entry|revision=7714|OS=Mac OS X 10.7.1 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect except for final cinematic which needs VSync|tester=}}
{{testing/entry|revision=7714|OS=Mac OS X 10.7.1|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect except for final cinematic which needs VSync|tester=}}
{{testing/entry|revision=7714|OS=Linux Ubuntu 11.10 x86|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=Intel G33|result=Crashed after the introductory scene when cell shading was attempted.|tester=}}
{{testing/entry|revision=7714|OS=Ubuntu 11.10|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=Intel G33|result=Crashed after the introductory scene when cell shading was attempted.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570 @ .9GHz|result=Almost perfect, the only problem remaining is the sound, many many glitches.|tester=Titouf}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core i5-3230M @ 3.2GHz|GPU=NVIDIA GeForce GT 740M|result=Framerate perfect, have not completely tested it out. I'll report back.|tester=Njord}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Almost perfect, some sound problems.|tester=Gonner}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570 @ .9GHz|result=Almost perfect, the only problem remaining is the sound, many many glitches.|tester=Titouf}}
{{testing/entry|revision=3.5-367|OS=Windows XP x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=AMD Radeon HD 6750|result=Perfect|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Almost perfect, some sound problems.|tester=Gonner}}
{{testing/entry|revision=3.5-375|OS=Windows 8 x64|CPU=Intel Core i5 @ 2.4GHz|GPU=NVIDIA GeForce 310M|result=Perfect, sound problems are gone, even with HLE.|tester=Nar}}
{{testing/entry|revision=3.5-367|OS=Windows XP|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=AMD Radeon HD 6750|result=Perfect|tester=}}
{{testing/entry|revision=3.5-1063|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}}
{{testing/entry|revision=3.5-375|OS=Windows 8|CPU=Intel Core i5 @ 2.4GHz|GPU=NVIDIA GeForce 310M|result=Perfect, sound problems are gone, even with HLE.|tester=Nar}}
{{testing/entry|revision=4.0-100|OS=Windows 8.1 x64|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=NVIDIA GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}}
{{testing/entry|revision=3.5-1063|OS=Windows 7|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i5-3230M @ 3.2GHz|GPU=NVIDIA GeForce GT740M|result=Framerate perfect, have not completely tested it out. I'll report back.|tester=Njord}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}}
{{testing/entry|revision=4.0-1871|OS=Windows 8.1 x64|CPU=Intel Core i7-3770k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Xeon X5650 @ 2.67GHz|GPU=AMD Radeon HD 5770|result=Great, other than a little audio glitching, which doesn't happen too often."|tester=}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}}
{{testing/entry|revision=4.0-100|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=NVIDIA GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Xeon X5650 @ 2.67GHz|GPU=AMD Radeon HD 5770|result=Great, other than a little audio glitching, which doesn't happen too often."|tester=}}
{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0-5935|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}}
{{testing/entry|revision=4.0-9173|OS=Windows 10|CPU=Intel Core i5-4210M @ 2.6GHz|GPU=NVIDIA GeForce 820M|result=It ran almost perfect on my laptop. It might suffer small and unnoticeable slowdowns in battle, but fullspeed in everything else. The 16:9 Widescreen code works wonderfully, the only defect is that it makes some menus show a little line in the middle. It's better to avoid non-integer resolutions (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution 3x, Widescreen AR code and FXAA shader.|tester=Intruso}}
{{testing/entry|revision=5.0-1694|OS=Windows 10|CPU=Intel Core i5-4430 @ 3GHz|GPU=NVIDIA GeForce GTX 950|result=No problem whatsoever|tester=kiwi}}
{{testing/entry|revision=5.0-3414|OS=Debian Sid|CPU=Intel Core i5-3570K @ 4.3GHz|GPU=NVIDIA GeForce GTX 970|result=Almost perfect running the Vulkan backend with IR at 3x Native(1920x1584), AA at 2x MSAA, and AF at 2x. The only occasional issue was the same odd lines on the character portraits.|tester=ConvexEd}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|TL60dft4sV8|Dolphin Emulator 4.0.1 - Fire Emblem: Path of Radiance (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|fUlChNcHBrk|Fire Emblem: Path of Radiance Dolphin Emulator 4397|br}}
|vid1=TL60dft4sV8|cap1=Dolphin Emulator 4.0.1 - Fire Emblem: Path of Radiance (1080p HD) - Nintendo GameCube
|vid2=fUlChNcHBrk|cap2=Fire Emblem: Path of Radiance Dolphin Emulator 4397
|vid3=SFOsDr8_E58|cap3=Fire Emblem: Path of Radiance on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=PEhbiFBrJnM|cap4=Dolphin Emulator 5.0 - Fire Emblem: Path of Radiance (1080p) - Nintendo GameCube
|vid5=aOtsOJr889A|cap5=Fire Emblem: Path of Radiance [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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