Fire Emblem: Radiant Dawn: Difference between revisions

Jump to navigation Jump to search
m
→‎Testing: General maintenance with AutoWikiBrowser
m (→‎Testing: General maintenance with AutoWikiBrowser)
 
(3 intermediate revisions by 3 users not shown)
Line 8: Line 8:
|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote, Classic Controller, GameCube Controller
|input    = Wii Remote, Classic Controller, GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089
|forumlink = https://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089
}}
}}


Line 19: Line 19:
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Rebirth (1) Crash ===
=== Rebirth (1) Crash ===
When loading rebirth (1)'s mission, the game will sometimes crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, usually during the cutscene. The crash seems related to the number of characters or having certain unlocked, as a save with 68 characters unlocked does not crash in Dolphin, but after unlocking Renning, the crash does happen. {{issue|4709}}.
When loading rebirth (1)'s mission, the game will sometimes crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, usually during the cutscene. The crash seems related to the number of characters or having certain unlocked, as a save with 68 characters unlocked does not crash in Dolphin, but after unlocking Renning, the crash does happen. {{issue|4709}}.


}}}}
}}}}
Line 45: Line 45:
{{testing/entry|revision=7478 |OS=Windows 7|CPU=AMD Athlon II X4 640|GPU=ATI Radeon HD 5770|result=Good, purple lines around characters mouth won't go away, even with anisotropic  
{{testing/entry|revision=7478 |OS=Windows 7|CPU=AMD Athlon II X4 640|GPU=ATI Radeon HD 5770|result=Good, purple lines around characters mouth won't go away, even with anisotropic  
filtering x1|tester=}}
filtering x1|tester=}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2300 @ 3GHz|GPU=NVIDIA GeForce GT 430|result=Mostly perfect, sometimes sound glitches.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2300 @ 3 GHz|GPU=NVIDIA GeForce GT 430|result=Mostly perfect, sometimes sound glitches.|tester=MiniBolt}}
{{testing/entry|revision=3.0-549|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=NVIDIA GeForce GT 420M|result=Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues.|tester=}}
{{testing/entry|revision=3.0-549|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4 GHz|GPU=NVIDIA GeForce GT 420M|result=Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues.|tester=}}
{{testing/entry|revision=3.5 |OS=Windows 7|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570|result=Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches|tester=Titouf}}
{{testing/entry|revision=3.5 |OS=Windows 7|CPU=Intel Core i7-950 @ 4.1 GHz|GPU=NVIDIA GeForce GTX 570|result=Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches|tester=Titouf}}
{{testing/entry|revision=3.5-1624|OS=Windows 8|CPU=Intel Core 2 Quad @ 3GHz|GPU=ATI Radeon HD 5770|result=Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.|tester=Rosierose}}
{{testing/entry|revision=3.5-1624|OS=Windows 8|CPU=Intel Core 2 Quad @ 3 GHz|GPU=ATI Radeon HD 5770|result=Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.|tester=Rosierose}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6 GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6 GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and <s>Dolphin doesn't crash after using a Galdr</s> (see below). The opening cinematic's bug is still there.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6 GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and <s>Dolphin doesn't crash after using a Galdr</s> (see below). The opening cinematic's bug is still there.|tester=10n45}}
{{testing/entry|revision=4.0-4161|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}}
{{testing/entry|revision=4.0-4161|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6 GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}}
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}}
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10|CPU=Intel Core i5 @ 2.4 GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}}
{{testing/entry|revision=4.0-5841|OS=Windows 8.1|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}}
{{testing/entry|revision=4.0-5841|OS=Windows 8.1|CPU=Intel Core i7-4510U @ 3.0 GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}}
{{testing/entry|revision=4.0-6068|OS=Windows 7|CPU=AMD FX-9590 @ 4.7GHz|GPU=AMD Radeon R9 295x2|result=The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.|tester=Zeph20}}
{{testing/entry|revision=4.0-6068|OS=Windows 7|CPU=AMD FX-9590 @ 4.7 GHz|GPU=AMD Radeon R9 295X2|result=The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.|tester=Zeph20}}
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHz|GPU=NVIDIA GeForce GTX 1060|result=With high computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}}
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 1060|result=With high computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}}
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i5-3317U @ 1.7GHz|GPU=Intel HD Graphics 4000|result=Despite lower computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}}
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i5-3317U @ 1.7 GHz|GPU=Intel HD Graphics 4000|result=Despite lower computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}}
{{testing/entry|revision=5.0-3054|OS=Windows|CPU=Intel Celeron 877 @ 1.4GHz|GPU=Intel HD Graphics 2000|result=Way way better than expected, after going to config < advanced and messing with the CPU clock overdrive i hover around 55 fps on 1.5 resolution. i was in awe, keep up the good work :)!|tester=Kokane17}}
{{testing/entry|revision=5.0-3054|OS=Windows|CPU=Intel Celeron 877 @ 1.4 GHz|GPU=Intel HD Graphics 2000|result=Way way better than expected, after going to config < advanced and messing with the CPU clock overdrive i hover around 55 fps on 1.5 resolution. i was in awe, keep up the good work :)!|tester=Kokane17}}
{{testing/end}}
{{testing/end}}


Line 70: Line 70:
}}
}}


{{Navigation/Fire Emblem}}
[[Category:Wii games]]
[[Category:Wii games]]

Navigation menu