Freedom Fighters: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Freedom Fighters
|image     = [[File:FreedomFightersGC.jpg|300px]]
|image       = [[File:FreedomFightersGC.jpg]]
|developer = IO Interactive
|developer   = IO Interactive
|publisher = Electronic Arts
|publisher   = Electronic Arts
|released  = {{vgrelease|EU=September 26, 2003|NA|October 1, 2003}}
|engine      = ''Modified Glacier Engine''
|genre     = Third-person shooter
|genre       = Third-person shooter
|modes     = Single-player, Multiplayer (4)
|modes       = Single-player, multiplayer
|input    = GameCube Controller
|platforms    = Microsoft Windows, Nintendo GameCube, PlayStation 2, Xbox
|forumlink = http://forums.dolphin-emu.org/Thread-gc-freedom-fighters
|media        = CD, DVD, Nintendo optical disc
|wikipedia = Freedom Fighters (video game)
|compatibility = {{ratings|name=Freedom Fighters}}}}
}}


'''''Freedom Fighters''''', originally titled '''Freedom: The Battle For Liberty Island''', is a 2003 third-person shooter video game available for the PlayStation 2, Nintendo GameCube, Xbox and Microsoft Windows that is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the ''Hitman 2: Silent Assassin'' game engine, and published by Electronic Arts. IO Interactive have mooted, but not confirmed, a sequel entitled ''Freedom Fighters 2''.
'''''Freedom Fighters''''', originally titled '''''Freedom: The Battle For Liberty Island''''' is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the [[Hitman 2: Silent Assassin]] game engine.
 
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Anti-aliasing and Fonts ===
Using anti-aliasing will cause odd garbage around the bottom and right sides of characters in text.
=== IR > 1x ===
Increasing the internal resolution can cause tears in load screens and in a few cutscene graphics.
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
0403A3AC 38600005
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =  
|antialiasing = None
|dualcorenotes        =  
|antialiasingnotes = Avoid garbage around font edges
|idleskipping          =  
}}
|idleskippingnotes    =  
 
|dsplleonthread        =  
== Version Compatibility ==
|dsplleonthreadnotes  =  
{{VersionCompatibility}}
|hletheipll            =  
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
|hletheipllnotes      =  
{{VersionCompatibilityClose}}
|recompiler            =  
 
|recompilernotes      =  
== Testing ==
|graphicsplugin        =  
{{testing/start}}
|graphicspluginnotes  =  
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|forcefilter          =  
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Game works well but framerate varies between 15 and 60FPS. A few graphical glitches during the introduction movie. Tested with default settings and DSP HLE.|tester=Nolendil}}
|forcefilternotes      =
{{testing/entry|revision=5.0|OS=Window 10|CPU=Intel Core i7 @ 3.7GHz|GPU=AMD Radeon R9 200 Series|result=Playable. work until you press start in game. Tested with DX12 settings.|tester=Reconcatz}}
|widescreenhack        =  
{{testing/entry|revision=5.0-3287|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Game appears to be flawless at Native IR. Upscaling introduces tears in load screens and in a few cutscene graphics plus garbage under subtitles|tester=IceStrike256}}
|widescreenhacknotes  =  
{{testing/end}}
|cpuefbaccess          =  
 
|cpuefbaccessnotes    =  
== Gameplay Videos ==
|safetecturecache      =  
<!--A full list of options is available at Template:VideoGallery/doc-->
|safetecturecachenotes =  
{{VideoGallery
|efbscaledcopy        =  
|vid1=qhv2lKh6kP8|cap1=Dolphin Emulator 4.0.2 - Freedom Fighters (1080p HD) - Nintendo GameCube
|efbscaledcopynotes    =  
|vid2=oeW0_FDk5i0|cap2=Freedom Fighters on Dolphin 5.0-3408
|disablefog            =  
|vid3=mranc6NuITI|cap3=Freedom Fighters [Gamecube] Dolphin 5.0 [1080p HD]
|disablefognotes      =  
|efbcopy              =  
|efbcopynotes          =  
|xfb                  =  
|xfbnotes              =  
|realxfb              =
|realxfbnotes          =
|dspplugin            =  
|dsppluginnotes        =  
|hleaudio              =  
|hleaudionotes        =  
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =  
|jitdynarecnotes      =  
|audiothrottle        =  
|audiothrottlenotes    =  
|audiobackend          =  
|audiobackendnotes    =  
}}
}}


==Gameplay Videos==
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]
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