WarioWare, Inc.: Mega Party Game$!

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WarioWare, Inc.: Mega Party Game$!
Warioware, Inc.-Mega Party Game$!.jpg
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Series Wario, WarioWare
Platform(s) GameCube
Release date(s) JP October 17, 2003
NA April 6, 2004
EU September 3, 2004
Genre(s) Party, Mini-games
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: WarioWare, Inc.: Mega Party Game$!
Perfect
GameIDs
See also...

Dolphin Forum thread
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WarioWare, Inc.: Mega Party Game$!, known in in Japan as Atsumare!! Made in Wario (あつまれ!!メイド イン ワリオ), consists of many mini-games known as "micro-games" that, on average, reach a 5-second length. It is the second game in the WarioWare series, and mainly uses the micro-games of the previous entry.

Problems

There are no reported problems with this title.

Enhancements

Minigame Backgrounds

Enabling Force Texture Filtering causes corrupt backgrounds in some mini games. Because of this, the setting is defaulted to off by this title's GameINI. This can be changed in the game's properties.

HD Texture Pack

Wario Ware Inc. Mega Party Game$! - HD Texture Pack by toast

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with WarioWare, Inc.: Mega Party Game$! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-330 Windows 7 Intel Core i7-920 @ 2.67 GHz NVIDIA GeForce GTX 285 Definitely playable with every speedup disabled (the game has no speed issues at all even so), yet very annoying graphics issues still remain and can cause a lot of confusion in the already meant-to-be-confusing mini-games. Note that the graphical issues are far worse if you don't make sure you have every quality preferred setting set. I don't recommend it even with that though. You can only just barely tell what is going on. Eagleheart
4.0-593 Windows 7 Intel Core i5-3470 @ 4.0 GHz NVIDIA GeForce GTX 660 Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable. Moneyvova
4.0-5886 Windows 7 Intel Core i5-2450M @ 2.5 GHz Intel HD Graphics 3000 (GT2+) The game appears to run perfectly (without any enhancements such as anti-aliasing or anisotropic filtering.) Setting the texture cache anywhere between safe and fast does not seem to change this. ChillBro
5.0-5489 Windows 10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 1060 Perfect with default settings. Texture Cache Accuracy: Medium isn't needed for multiplayer anymore, but it is needed for text in Orbulon's games, and it's set by default anyways. Anisotropic filtering x16 didn't cause any problems, but Force Texture Filtering still causes corrupt backgrounds, and is also turned off automatically by the game's INI. Xerxes

Gameplay Videos