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Difference between revisions of "Geist"
(→Version Compatibility: matching testing reports and the rating change)
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Revision as of 03:19, 18 October 2016
|Release date(s)|| NA August 15, 2005|
EU October 7, 2005
AUS November 3, 2005
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Geist is a video game for the Nintendo GameCube video game console. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making Geist the second GameCube game published by Nintendo to receive an M-rating (the first being Eternal Darkness: Sanity's Requiem). In the following years, Nintendo and n-Space worked closely on Geist. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.
The Geist franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the Wii.
Geist has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
60Hz AR Codes
Enable 50Hz Mode [Ralf] UZN4-YDZX-65ZFB EUHM-XY2G-BPNTY
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Geist since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i3-2310M @ 2.1GHz||Intel HD Graphics||Game boots but runs extremely slowly - 6 frame every few seconds.||Honguito98|
|Windows 7||Intel Core i7-2600K @ 3.4GHz||AMD Radeon HD 6990||Game boots but runs extremely slowly - 1 frame every few seconds.|
|Windows 7||Intel Core i5-2500K @ 4GHz||AMD Radeon HD 6970||Game seems to run great. Tested until end of first cutscene. OpenGL only works in windowed mode. Fullscreen mode crashes on start. Make sure to enable the MMU Speed Hack. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled.|
|Windows 7||Intel Core i5-2500K @ 4GHz||AMD Radeon HD 6970||Game is broken again. Runs very slow. OpenGL seems to be working in Fullscreen mode again though.|
|Windows 7||Intel Core Quad @ 3.2GHz||NVIDIA GeForce GTX 750 Ti||Game is unstable with HLE audio. (Random opcode freezes, and crashes after loading save states.) With LLE seems to run reasonably well. May benefit from disabling dual core mode if CPU is fast enough.|
|Windows 8.1||Intel Core i5-4670K @ 3.4GHz||NVIDIA GeForce GTX 460||Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.||Drshaw|
|Windows 10||AMD FX-8370 @ 4.25 GHz||AMD R9 390||Horribly Broken with HLE, OPCode errors when drawing weapon for the first time, leading to Dolphin crashing.|
|Windows 10||Intel Xeon E5 v3 @ 2.30GHz||NVIDIA GeForce GTX 780||Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however.||saintschultz|