Gladius: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Gladius.jpg|300px]]
|developer = LucasArts
|developer = LucasArts
|publisher = LucasArts, Activision
|publisher = {{vgrelease|NA=LucasArts|EU=Activision}}
|released = {{vgrelease|NA=November 3, 2003|EU=November 28, 2003}}
|released = {{vgrelease|NA=November 3, 2003|EU=November 28, 2003}}
|genre = Tactical role-playing
|genre     = Tactical role-playing
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Gladius.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-gladius
|forumlink = http://forums.dolphin-emu.org/Thread-gc-gladius
|wikipedia = Gladius (video game)
|wikipedia = Gladius (video game)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Hang ===
Game will eventually hang when initially selecting a character, engaging a fight, viewing the world map or during ingame cutscenes. Refer {{issue|10669}}. There is currently no known solution.
=== <s>Videos</s> ===
Videos require XFB emulation to be set to Real. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2054] ====
==== EU ====
<pre>nable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen
499B-E5EA-KYK7P
04003700 EC40F824
WNKW-6FRW-DEEXX
04003704 C062EFFC
Z32P-B5Q5-1Y79V
04003708 EC4300B2
C6V0-Q9N4-Q1TAY</pre>
0400370C 4806554C
04068C54 4BF9AAAC
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
040C1154 38800000
040C1A08 90030154
040C1A34 38032310
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
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{{VersionCompatibilityVersion|5700|*|An unknown revision post 5699 breaks this game completely}}
{{VersionCompatibilityVersion|5700|*|An unknown revision post 5699 breaks this game completely}}
{{VersionCompatibilityVersion|3.5-644|****|Fixed with FIFO-BP merge}}
{{VersionCompatibilityVersion|3.5-644|****|Fixed with FIFO-BP merge}}
{{VersionCompatibilityVersion|5.0-683|*|Game always freezes ingame}}
{{VersionCompatibilityVersion|5.0-5874|*|Hybrid XFB corrects videos, game still freezes ingame}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}}
{{testing/entry|revision=3.5-1101|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.|tester=Nolendil}}
{{testing/entry|revision=3.5-1101|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.|tester=Nolendil}}
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Running at 100% speed with default settings on DX11, x4 internal resolution, no AA/AF, but hangs either in the middle of the first fight or upon entering the overworld with music looping.|tester=Turnspit}}
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos.|tester=Turnspit}}
{{testing/entry|revision=5.0-681|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used.|tester=Turnspit}}
{{testing/entry|revision=5.0-13495|OS=Windows 10 x64|CPU=Intel Xeon E3-1245 @ 3.3GHz|GPU=NVIDIA GeForce GTS 450|result=The game still hangs during the tutorial fight, as in {{issue|10669}}.|tester=Nolendil}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=_0YVKjWwSWM|cap1=Dolphin Emulator 4.0.2 - Gladius (1080p HD) - Nintendo GameCube
|vid1=_0YVKjWwSWM|cap1=Dolphin Emulator 4.0.2 - Gladius (1080p HD) - Nintendo GameCube
|vid2=QIGF-oQ5rqc|cap2=Gladius [Gamecube] Dolphin 4.02 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
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