Gladius: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Gladius.jpg|300px]]
|developer = LucasArts
|developer = LucasArts
|publisher = LucasArts, Activision
|publisher = {{vgrelease|NA=LucasArts|EU=Activision}}
|released = {{vgrelease|NA=November 3, 2003|EU=November 28, 2003}}
|released = {{vgrelease|NA=November 3, 2003|EU=November 28, 2003}}
|genre = Tactical role-playing
|genre     = Tactical role-playing
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Gladius.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-gladius
|forumlink = http://forums.dolphin-emu.org/Thread-gc-gladius
|wikipedia = Gladius_(video_game)
|wikipedia = Gladius (video game)
}}
}}


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== Problems ==
== Problems ==
=== Hang ===
{{Problems|{{#vardefineecho:problems|
Game will hang when engaging a fight or when viewing world map if Dual Core mode is used.
=== <s>Hang</s> ===
Game will eventually hang when initially selecting a character, engaging a fight, viewing the world map or during ingame cutscenes. Disabling Dualcore and lowering the Emulated CPU Clockrate to around 60% can help make the game more stable. Refer {{issue|10669}}.


=== Videos ===
As of {{revision|5.0-14447}} the NTSC of the game received a game patch to work-around the race condition. Since {{revision|5.0-14814}}, all regions have the patch. This means that the game is playable even in Dual Core and without clock rate changes on all regions.
Videos require XFB emulation to be set to Real.
 
=== <s>Videos</s> ===
Videos require XFB emulation to be set to Real. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
 
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2054] ====
==== EU ====
<pre>nable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen
499B-E5EA-KYK7P
04003700 EC40F824
WNKW-6FRW-DEEXX
04003704 C062EFFC
Z32P-B5Q5-1Y79V
04003708 EC4300B2
C6V0-Q9N4-Q1TAY</pre>
0400370C 4806554C
04068C54 4BF9AAAC
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
040C1154 38800000
040C1A08 90030154
040C1A34 38032310
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
}}
|dualcorenotes = Avoid hang at fight or viewing world map
|xfb = Real
|xfbnotes = Required for videos
|}}


== Version Compatibility ==
== Version Compatibility ==
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{{VersionCompatibilityVersion|5700|*|An unknown revision post 5699 breaks this game completely}}
{{VersionCompatibilityVersion|5700|*|An unknown revision post 5699 breaks this game completely}}
{{VersionCompatibilityVersion|3.5-644|****|Fixed with FIFO-BP merge}}
{{VersionCompatibilityVersion|3.5-644|****|Fixed with FIFO-BP merge}}
{{VersionCompatibilityVersion|5.0-683|*|Game always freezes ingame}}
{{VersionCompatibilityVersion|5.0-5874|*|Hybrid XFB corrects videos, game still freezes ingame}}
{{VersionCompatibilityVersion|5.0-14447|****|Patch works around hangs in the NTSC version, clockrate changes can be used to play PAL versions}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5000|OS=Windows 7|CPU=AMD A6-3400M @ 2.4GHz|GPU=AMD Radeon HD 6650M|result=Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues.|tester=Starscream}}
{{testing/entry|revision=5000|OS=Windows 7|CPU=AMD A6-3400M @ 2.4 GHz|GPU=AMD Radeon HD 6650M|result=Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues.|tester=Starscream}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}}
{{testing/entry|revision=3.5-1101|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.|tester=Nolendil}}
{{testing/entry|revision=3.5-1101|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.|tester=Nolendil}}
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos.|tester=Turnspit}}
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos.|tester=Turnspit}}
{{testing/entry|revision=5.0-681|OS=Windows 10 x64|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used.|tester=Turnspit}}
{{testing/entry|revision=5.0-13495|OS=Windows 10 x64|CPU=Intel Xeon E3-1245 @ 3.3 GHz|GPU=NVIDIA GeForce GTS 450|result=The game still hangs during the tutorial fight, as in {{issue|10669}}.|tester=Nolendil}}
{{testing/entry|revision=5.0-14447|OS=Windows 10 x64|CPU=Intel Xeon E3-1245 @ 3.3 GHz|GPU=NVIDIA GeForce GTS 450|result=The US version now works fine with the provided patch. I played all available battles up to the second league in Belfort without issue. The frame rate is close to 60FPS most of the time and is still around 50FPS in the worst cases (e.g. showing as much crowd as possible in Pirgos). NB: The FPS drops don't seem to depend on graphics settings but enabling the MMU makes them much more dramatic (down to 20-30FPS).|tester=Nolendil}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=_0YVKjWwSWM|cap1=Dolphin Emulator 4.0.2 - Gladius (1080p HD) - Nintendo GameCube
|vid1=_0YVKjWwSWM|cap1=Dolphin Emulator 4.0.2 - Gladius (1080p HD) - Nintendo GameCube
|vid2=QIGF-oQ5rqc|cap2=Gladius [Gamecube] Dolphin 4.02 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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