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|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-gladius | ||
|wikipedia = | |wikipedia = Gladius_(video_game) | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Hang === | === <s>Hang</s> === | ||
Game will hang when initially selecting a character, engaging a fight, | Game will eventually hang when initially selecting a character, engaging a fight, viewing the world map or during ingame cutscenes. Disabling Dualcore and lowering the Emulated CPU Clockrate to around 60% can help make the game more stable. Refer {{issue|10669}}. | ||
As of {{revision|5.0-14447}} the NTSC of the game received a game patch to work-around the race condition. Since {{revision|5.0-14814}}, all regions have the patch. This means that the game is playable even in Dual Core and without clock rate changes on all regions. | |||
=== <s>Videos</s> === | === <s>Videos</s> === | ||
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=== 60Hz PAL === | === 60Hz PAL === | ||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | ||
<pre>$60Hz | <pre>$60Hz | ||
040C1154 38800000 | 040C1154 38800000 | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
}} | |||
== Version Compatibility == | == Version Compatibility == | ||
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{{VersionCompatibilityVersion|5700|*|An unknown revision post 5699 breaks this game completely}} | {{VersionCompatibilityVersion|5700|*|An unknown revision post 5699 breaks this game completely}} | ||
{{VersionCompatibilityVersion|3.5-644|****|Fixed with FIFO-BP merge}} | {{VersionCompatibilityVersion|3.5-644|****|Fixed with FIFO-BP merge}} | ||
{{VersionCompatibilityVersion|5.0-683|*|Game always freezes | {{VersionCompatibilityVersion|5.0-683|*|Game always freezes ingame}} | ||
{{VersionCompatibilityVersion|5.0-5874|*|Hybrid XFB corrects videos, game still freezes | {{VersionCompatibilityVersion|5.0-5874|*|Hybrid XFB corrects videos, game still freezes ingame}} | ||
{{VersionCompatibilityVersion|5.0-14447|****|Patch works around hangs in the NTSC version, clockrate changes can be used to play PAL versions}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5000|OS=Windows 7|CPU=AMD A6-3400M @ 2. | {{testing/entry|revision=5000|OS=Windows 7|CPU=AMD A6-3400M @ 2.4 GHz|GPU=AMD Radeon HD 6650M|result=Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues.|tester=Starscream}} | ||
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}} | ||
{{testing/entry|revision=3.5-1101|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=3.5-1101|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.|tester=Nolendil}} | ||
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5- | {{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos.|tester=Turnspit}} | ||
{{testing/entry|revision=5.0-681|OS=Windows 10 x64|CPU=Intel Core i5- | {{testing/entry|revision=5.0-681|OS=Windows 10 x64|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used.|tester=Turnspit}} | ||
{{testing/entry|revision=5.0-13495|OS=Windows 10 x64|CPU=Intel Xeon E3-1245 @ 3.3 GHz|GPU=NVIDIA GeForce GTS 450|result=The game still hangs during the tutorial fight, as in {{issue|10669}}.|tester=Nolendil}} | |||
{{testing/entry|revision=5.0-14447|OS=Windows 10 x64|CPU=Intel Xeon E3-1245 @ 3.3 GHz|GPU=NVIDIA GeForce GTS 450|result=The US version now works fine with the provided patch. I played all available battles up to the second league in Belfort without issue. The frame rate is close to 60FPS most of the time and is still around 50FPS in the worst cases (e.g. showing as much crowd as possible in Pirgos). NB: The FPS drops don't seem to depend on graphics settings but enabling the MMU makes them much more dramatic (down to 20-30FPS).|tester=Nolendil}} | |||
{{testing/end}} | {{testing/end}} | ||