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→‎Testing: CPU spacing
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{{testing/entry|revision=5.0-3951|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Now, it crashes with D3D. OpenGL still work|tester=EblfIYH}}
{{testing/entry|revision=5.0-3951|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Now, it crashes with D3D. OpenGL still work|tester=EblfIYH}}
{{testing/entry|revision=5.0-3965|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=D3D works again, with the same problems|tester=EblfIYH}}
{{testing/entry|revision=5.0-3965|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=D3D works again, with the same problems|tester=EblfIYH}}
{{testing/entry|revision=5.0-10472|OS=Windows 10|CPU=Intel Core I5 4670K@ 4.3GHz|GPU=Geforce GTX 1060|result=D3D issues seems to be fixed, couldn't reproduce it with D3D11/12. Works without any graphical issues. Difference between graphics backends is huge though. D3D12=1000fps, D3D11=900fps, OpenGL=600fps, Vulkan=500fps|tester=Miksel12}}
{{testing/entry|revision=5.0-10472|OS=Windows 10|CPU=Intel Core I5 4670K @ 4.3GHz|GPU=NVIDIA GeForce GTX 1060|result=D3D issues seems to be fixed, couldn't reproduce it with D3D11/12. Works without any graphical issues. Difference between graphics backends is huge though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPS|tester=Miksel12}}
{{testing/end}}
{{testing/end}}


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