| Progress Continues
We've already had 19465 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March and April 2023 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Type||Downloadable (third party)|
|Release date(s)||JP/NA/EU/KO April 2, 2008|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller, Guitar Controller|
Dolphin Forum thread
The Homebrew Channel is a freeware homebrew application loader that was developed to provide a way of easily running unofficial software on the Wii console. Once installed, it appears as a standard Wii Channel on the Wii Menu. When launched, it displays a list of applications found on an SD card or USB drive. The user then selects an application to launch by using a Wii Remote or GameCube controller. It also accepts application uploads via a USB Gecko or TCP/IP (over Wi-Fi or Ethernet), which allows for quick application testing during development. When launched from the Wii Menu, the Homebrew Channel will check for updates to itself and automatically download them if the user chooses to do so.
The functionality provided by the Homebrew Channel is provided by Dolphin directly, so the HBC is not needed (except to work around Dolphin's broken Wii homebrew detection in some cases).
Pre-1.1.3 Black Screen
The developers of the Homebrew Channel had placed traps into the program to prevent the Homebrew Channel from loading in Dolphin. There are other problems in pre-1.1.3 versions, which won't be documented here. The 1.1.3 release of the Homebrew Channel, which is now open source, has removed the anti-Dolphin code.
Missing SD card adapter support
Dolphin does not emulate the official Nintendo memory card to SD card adapter, which is used to store applications to launch. See issue 11757. The Homebrew Channel also supports USB and the Wii SD slot, which are properly emulated.
Network initialization never completes. Fixed since at least 5.0-10472.
Using Direct3D with XFB enabled will cause the screen go black, but the app stills work normally otherwise. Use OpenGL to solve this. Fixed since at least 5.0-10472.
This channel does not need non-default settings to run properly.
The graph below charts the compatibility with Homebrew Channel since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This channel has been tested on the environments listed below:
|r7598||Windows 7||Intel Quad Core Xeon @ 2.8 GHz||ATI Radeon HD 5770||All issues in the Problems section are present.||SephirothFanatic|
|3.0||Windows 7||Intel Quad Core Xeon @ 2.8 GHz||ATI Radeon HD 5770||All issues in the Problems section are present.||SephirothFanatic|
|3.0-376||Windows 7||Intel Quad Core Xeon @ 2.8 GHz||ATI Radeon HD 5770||Starts and runs normally, except when reloading or exiting with the Home button.||SephirothFanatic|
|5.0-1422||Linux (Debian sid)||Intel Core i5-4210H @ 3.5 GHz||NVIDIA GeForce GT 940||Everything works (including launching homebrew, returning to Wii menu, shutting down) except networking.||Léo|
|5.0-2742||Windows 7||Intel Celeron G1610 @ 2.6 GHz||Intel HD Graphics||With D3D and XFB disabled looks normal but cannot launch homebrew; enabling XFB to real made it look black, but didn't crash. Using OGL and XFB to real seems to work normally, except for network.||EblfIYH|
|5.0-3951||Windows 10||Intel Celeron G1610 @ 2.6 GHz||Intel HD Graphics||Now, it crashes with D3D. OpenGL still work||EblfIYH|
|5.0-3965||Windows 10||Intel Celeron G1610 @ 2.6 GHz||Intel HD Graphics||D3D works again, with the same problems||EblfIYH|
|5.0-10472||Windows 10||Intel Core I5 4670K @ 4.3 GHz||NVIDIA GeForce GTX 1060||D3D issues seems to be fixed, couldn't reproduce it with D3D11/12. Works without any graphical issues. Difference between graphics backends is huge though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPS||Miksel12|
- Team Twiizers (Developer)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Korea (Release region)
- 2008 (Initial release year)
- Utility (Genre)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- Guitar Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (Release): 5.0
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Tested On (GPU): Intel
- Untested for 2500+ revisions
- Wii Channels