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Progress Continues
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|publisher = Nintendo | |publisher = Nintendo | ||
|series = Interactive Multi Game Demo Disc | |series = Interactive Multi Game Demo Disc | ||
|released = {{vgrelease|JP=July 1, 2002}} | |released = {{vgrelease|JP=May 1, 2002|NA=July 1, 2002|EU=December 1, 2002}} | ||
|genre = Demo | |genre = Demo | ||
|modes = Single-player | |modes = Single-player | ||
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}} | }} | ||
'''''Interactive Multi Game Demo Disc | '''''Interactive Multi Game Demo Disc v5''''' is a playable demo disc for the Nintendo GameCube system. Playable games include [[Star Fox Adventures]], [[Super Monkey Ball 2]], and [[Beach Spikers]]. Video previews include [[Super Mario Sunshine]], [[Animal Crossing]], and [[Disney's Magical Mirror starring Mickey Mouse]]. | ||
== Emulation Information == | == Emulation Information == | ||
{{Problems/GC Font}} | {{Problems/GC Font}} | ||
=== Shadows === | |||
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue. | |||
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. --> | |||
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Star Fox Adventures Glow Effects === | === Star Fox Adventures Glow Effects === | ||
Glow effects render poorly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them. | Glow effects render poorly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them. | ||
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=== Super Monkey Ball 2 Freeze === | === Super Monkey Ball 2 Freeze === | ||
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. | Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. | ||
=== Beach Spikers Shadow/Stuck === | === Beach Spikers Shadow/Stuck === | ||
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. | Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. | ||
=== Beach Spikers Flicker | === Beach Spikers Flicker === | ||
Certain visual elements flicker when visible, disabling Fast Depth | Certain visual elements flicker when visible when using Vulkan or DirectX, disabling Fast Depth fixes this. Refer {{issue|10007}}. Vulkan is fixed since {{revision|5.0-10636}}. | ||
=== <s>Star Fox Adventures Shadows</s> === | |||
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by {{revision|5.0-5404}}. | |||
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}} | |||
}}}} | }}}} | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |
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