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{{image|Starfoxadventures-Glow1.jpg|Glow is offset and lacks blur with '''EFB Copies to Texture Only'''}} | {{image|Starfoxadventures-Glow1.jpg|Glow is offset and lacks blur with '''EFB Copies to Texture Only'''}} | ||
{{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}} | {{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}} | ||
=== Beach Spikers Flicker === | === Beach Spikers Flicker === | ||
Certain visual elements flicker when visible when using Vulkan or DirectX, disabling Fast Depth | Certain visual elements flicker when visible when using Vulkan or DirectX, disabling Fast Depth fixes this. Refer {{issue|10007}}. Vulkan is fixed since {{revision|5.0-10636}}. | ||
=== <s>Star Fox Adventures Shadows</s> === | === <s>Star Fox Adventures Shadows</s> === | ||
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by {{revision|5.0-5404}}. | In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by {{revision|5.0-5404}}. | ||
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}} | {{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}} | ||
=== <s>Super Monkey Ball 2 Freeze</s> === | |||
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. Fixed since {{revision|5.0-12123}}. | |||
=== <s>Beach Spikers Shadow/Stuck</s> === | |||
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. Fixed since {{revision|5.0-12123}}. | |||
}}}} | }}}} | ||
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|efb2texonlynotes = Needed for correct glow rendering in Star Fox | |efb2texonlynotes = Needed for correct glow rendering in Star Fox | ||
|fastdepth = On/Off | |fastdepth = On/Off | ||
|fastdepthnotes = Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker | |fastdepthnotes = Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker when using D3D | ||
}} | }} | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5.0|***|}} | {{VersionCompatibilityVersion|5.0|***|}} | ||
{{VersionCompatibilityVersion|5.0-12123|****|EFB to ram needed and Fast depth of with D3D}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |