Interactive Multi Game Demo Disc v5: Difference between revisions

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|publisher = Nintendo
|publisher = Nintendo
|series    = Interactive Multi Game Demo Disc
|series    = Interactive Multi Game Demo Disc
|released  = {{vgrelease|JP=July 1, 2002}}
|released  = {{vgrelease|JP=May 1, 2002|NA=July 1, 2002|EU=December 1, 2002}}
|genre    = Demo
|genre    = Demo
|modes    = Single-player
|modes    = Single-player
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}}
}}
   
   
'''''Interactive Multi Game Demo Disc 2002-07''''' is a playable demo disc for the Nintendo GameCube system. Playable games include [[Star Fox Adventures]], [[Super Monkey Ball 2]], and [[Beach Spikers]]. Video previews include [[Super Mario Sunshine]], [[Animal Crossing]], and [[Disney's Magical Mirror starring Mickey Mouse]].
'''''Interactive Multi Game Demo Disc v5''''' is a playable demo disc for the Nintendo GameCube system. Playable games include [[Star Fox Adventures]], [[Super Monkey Ball 2]], and [[Beach Spikers]]. Video previews include [[Super Mario Sunshine]], [[Animal Crossing]], and [[Disney's Magical Mirror starring Mickey Mouse]].


== Emulation Information ==
== Emulation Information ==
{{Problems/GC Font}}
{{Problems/GC Font}}
=== <s>Shadows</s> ===
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue. Windows 7 is no longer supported in Dolphin, therefore this issue is no longer relevant.
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. -->
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Star Fox Adventures Shadows ===
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary.
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
=== Star Fox Adventures Glow Effects ===
=== Star Fox Adventures Glow Effects ===
Glow effects render poorly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
Glow effects render poorly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
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{{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}}
{{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}}


=== Super Monkey Ball 2 Freeze ===
=== Beach Spikers Flicker ===
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it.
Certain visual elements flicker when visible when using Vulkan or DirectX, disabling Fast Depth fixes this. Refer {{issue|10007}}. Vulkan is fixed since {{revision|5.0-10636}}.


=== Super Monkey Ball 2 Missing Shadows ===
=== <s>Star Fox Adventures Shadows</s> ===
Shadows will be missing when not using Fast Depth Calculation, enable it to show them.
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by {{revision|5.0-5404}}.
{{image|Super Monkey Ball 2-Fast Depth Calc off.jpg|Missing shadows}}
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
{{image|Super Monkey Ball 2-Fast Depth Calc on.jpg|Shadow|br}}


=== Beach Spikers Shadow/Stuck ===
=== <s>Super Monkey Ball 2 Freeze</s> ===
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled.
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. Fixed since {{revision|5.0-12123}}.


=== Beach Spikers Flicker (Vulkan/DirectX) ===
=== <s>Beach Spikers Shadow/Stuck</s> ===
Certain visual elements flicker when visible, disabling Fast Depth may help. Refer {{issue|10007}}.
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. Fixed since {{revision|5.0-12123}}.


}}}}
}}}}
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|efb2texonlynotes = Needed for correct glow rendering in Star Fox
|efb2texonlynotes = Needed for correct glow rendering in Star Fox
|fastdepth = On/Off
|fastdepth = On/Off
|fastdepthnotes = Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker
|fastdepthnotes = Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker when using D3D
|fprf = On
 
|fprfnotes = Required to play Super Monkey Ball 2 and Beach Spikers
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0|***|}}
{{VersionCompatibilityVersion|5.0|***|}}
{{VersionCompatibilityVersion|5.0-12123|****|EFB to ram needed and Fast depth of with D3D}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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